Paradox Game Engine  v1.0.0 beta06
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PhysicsColliderShapeSerializer.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 
5 using SiliconStudio.Core.Serialization;
6 
7 namespace SiliconStudio.Paradox.Physics
8 {
10  {
11  public override void Serialize(ref PhysicsColliderShape obj, ArchiveMode mode, SerializationStream stream)
12  {
13  throw new NotImplementedException();
14  }
15 
16  public void Initialize(SerializerSelector serializerSelector)
17  {
18  }
19  }
20 }
Base class for implementation of SerializationStream.
Adds initialization feature to a DataSerializer.
void Initialize(SerializerSelector serializerSelector)
Initializes the specified serializer.
Serializer context. It holds DataSerializer{T} objects and their factories.
Describes how to serialize and deserialize an object without knowing its type. Used as a common base ...
ArchiveMode
Enumerates the different mode of serialization (either serialization or deserialization).
Definition: ArchiveMode.cs:8
using SiliconStudio.Paradox. Physics
override void Serialize(ref PhysicsColliderShape obj, ArchiveMode mode, SerializationStream stream)