4 using SiliconStudio.Paradox.Games;
5 using SiliconStudio.Core;
7 namespace SiliconStudio.
Paradox.Particles
18 this.Pointer = pointer;
29 return Utilities.Read<T>(Pointer + fieldAccessor);
40 Utilities.Write<T>(Pointer + fieldAccessor, ref value);
51 Utilities.Write<T>(Pointer + fieldAccessor, ref value);
62 return Utilities.Read<T>(Pointer + fieldAccessor);
73 Utilities.Write<T>(Pointer + fieldAccessor, ref value);
84 Utilities.Write<T>(Pointer + fieldAccessor, ref value);
97 get {
return Pointer + fieldAccessor; }
Specifies how to access a ParticleFieldDescription in a given ParticleSystem instance.
A particle in the particle system.
Specifies how to access a ParticleFieldDescription{T} in a given ParticleSystem instance.