Paradox Game Engine  v1.0.0 beta06
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IModelInstance.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 
4 namespace SiliconStudio.Paradox.Effects
5 {
6  /// <summary>
7  /// Instance of a model with its parameters.
8  /// </summary>
9  public interface IModelInstance
10  {
11  /// <summary>
12  /// Gets the model.
13  /// </summary>
14  /// <value>The model.</value>
15  Model Model { get; }
16 
17  /// <summary>
18  /// Gets the parameters.
19  /// </summary>
20  /// <value>The parameters.</value>
21  ParameterCollection Parameters { get; }
22 
23  /// <summary>
24  /// Gets the draw order.
25  /// </summary>
26  /// <value>The draw order.</value>
27  float DrawOrder { get; }
28  }
29 }
Instance of a model with its parameters.
Collection of Mesh, each one usually being a different LOD of the same Model. The effect system will ...
Definition: Model.cs:23
A container to handle a hierarchical collection of effect variables.