Paradox Game Engine  v1.0.0 beta06
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MessageLoggedEventArgs.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 
5 namespace SiliconStudio.Core.Diagnostics
6 {
7  /// <summary>
8  /// Arguments of the <see cref="Logger.MessageLogged"/> event.
9  /// </summary>
11  {
12  /// <summary>
13  /// Initializes a new instance of the <see cref="MessageLoggedEventArgs"/> class with a log message.
14  /// </summary>
15  /// <param name="message">The message that has been logged.</param>
17  {
18  Message = message;
19  }
20 
21  /// <summary>
22  /// Gets the message that has been logged.
23  /// </summary>
24  public ILogMessage Message { get; private set; }
25  }
26 }
MessageLoggedEventArgs(ILogMessage message)
Initializes a new instance of the MessageLoggedEventArgs class with a log message.
Arguments of the Logger.MessageLogged event.
The base interface for log messages used by the logging infrastructure.
Definition: ILogMessage.cs:8