Paradox Game Engine
v1.0.0 beta06
Main Page
Related Pages
Packages
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Properties
Events
Macros
Pages
ILogMessage.cs
Go to the documentation of this file.
1
// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2
// This file is distributed under GPL v3. See LICENSE.md for details.
3
namespace
SiliconStudio.Core.Diagnostics
4
{
5
/// <summary>
6
/// The base interface for log messages used by the logging infrastructure.
7
/// </summary>
8
public
interface
ILogMessage
9
{
10
/// <summary>
11
/// Gets or sets the module.
12
/// </summary>
13
/// <value>The module.</value>
14
/// <remarks>
15
/// The module is an identifier for a logical part of the system. It can be a class name, a namespace or a regular string not linked to a code hierarchy.
16
/// </remarks>
17
string
Module {
get
; set; }
18
19
/// <summary>
20
/// Gets or sets the type of this message.
21
/// </summary>
22
/// <value>The type.</value>
23
LogMessageType
Type {
get
; set; }
24
25
/// <summary>
26
/// Gets or sets the text.
27
/// </summary>
28
/// <value>The text.</value>
29
string
Text {
get
; set; }
30
}
31
}
SiliconStudio.Core.Diagnostics.LogMessageType
LogMessageType
Type of a LogMessage.
Definition:
LogMessageType.cs:9
SiliconStudio.Core.Diagnostics.ILogMessage
The base interface for log messages used by the logging infrastructure.
Definition:
ILogMessage.cs:8
sources
common
core
SiliconStudio.Core
Diagnostics
ILogMessage.cs
Generated on Sat Dec 20 2014 21:51:09 for Paradox Game Engine by
1.8.7