Paradox Game Engine  v1.0.0 beta06
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MaterialTexturing.cs
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1 // <auto-generated>
2 // Do not edit this file yourself!
3 //
4 // This code was generated by Paradox Shader Mixin Code Generator.
5 // To generate it yourself, please install SiliconStudio.Paradox.VisualStudio.Package .vsix
6 // and re-save the associated .pdxfx.
7 // </auto-generated>
8 
9 using System;
10 using SiliconStudio.Core;
11 using SiliconStudio.Paradox.Effects;
12 using SiliconStudio.Paradox.Graphics;
13 using SiliconStudio.Paradox.Shaders;
14 using SiliconStudio.Core.Mathematics;
16 
17 namespace SiliconStudio.Paradox.Effects.Modules
18 {
19  public static partial class MaterialTexturingKeys
20  {
21  public static readonly ParameterKey<Texture> DiffuseTexture0 = ParameterKeys.New<Texture>();
22  public static readonly ParameterKey<Texture> DiffuseTexture1 = ParameterKeys.New<Texture>();
23  public static readonly ParameterKey<Texture> DiffuseTexture2 = ParameterKeys.New<Texture>();
24  public static readonly ParameterKey<Texture> DiffuseTexture3 = ParameterKeys.New<Texture>();
25  public static readonly ParameterKey<Texture> SpecularTexture0 = ParameterKeys.New<Texture>();
26  public static readonly ParameterKey<Texture> SpecularTexture1 = ParameterKeys.New<Texture>();
27  public static readonly ParameterKey<Texture> SpecularTexture2 = ParameterKeys.New<Texture>();
28  public static readonly ParameterKey<Texture> NormalMapTexture0 = ParameterKeys.New<Texture>();
29  public static readonly ParameterKey<Texture> NormalMapTexture1 = ParameterKeys.New<Texture>();
30  public static readonly ParameterKey<Texture> DisplacementTexture0 = ParameterKeys.New<Texture>();
31  }
32 }
Key of an effect parameter.
Definition: ParameterKey.cs:15
All-in-One Buffer class linked SharpDX.Direct3D11.Buffer.
SiliconStudio.Paradox.Graphics.Buffer Buffer
Base class for texture resources.
Definition: Texture.cs:38