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LiteralIdentifier.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Shaders.Ast;
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namespace
SiliconStudio.
Paradox
.Shaders.Parser.Ast
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{
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public
class
LiteralIdentifier
:
Identifier
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{
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public
LiteralIdentifier
()
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{
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}
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public
LiteralIdentifier
(
Literal
valueName)
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: base(valueName.ToString())
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{
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Value = valueName;
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}
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public
Literal
Value {
get
; set; }
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}
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}
SiliconStudio.Shaders.Ast.Identifier
An identifier.
Definition:
Identifier.cs:12
SiliconStudio.Paradox.Shaders.Parser.Ast.LiteralIdentifier.LiteralIdentifier
LiteralIdentifier(Literal valueName)
Definition:
LiteralIdentifier.cs:13
SiliconStudio.Paradox.Shaders.Parser.Ast.LiteralIdentifier.LiteralIdentifier
LiteralIdentifier()
Definition:
LiteralIdentifier.cs:9
SiliconStudio.Paradox.Shaders.Parser.Ast.LiteralIdentifier
Definition:
LiteralIdentifier.cs:7
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Shaders.Ast.Literal
A field of a struct.
Definition:
Literal.cs:13
sources
engine
SiliconStudio.Paradox.Shaders.Parser
Ast
LiteralIdentifier.cs
Generated on Sat Dec 20 2014 21:51:59 for Paradox Game Engine by
1.8.7