Paradox Game Engine  v1.0.0 beta06
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LiteralIdentifier.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using SiliconStudio.Shaders.Ast;
4 
5 namespace SiliconStudio.Paradox.Shaders.Parser.Ast
6 {
8  {
10  {
11  }
12 
13  public LiteralIdentifier(Literal valueName)
14  : base(valueName.ToString())
15  {
16  Value = valueName;
17  }
18 
19 
20  public Literal Value { get; set; }
21  }
22 }
A field of a struct.
Definition: Literal.cs:13