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LightingKeys.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Core;
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using
SiliconStudio.Paradox.Shaders;
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namespace
SiliconStudio.
Paradox
.Effects
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{
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/// <summary>
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/// Keys used for lighting.
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/// </summary>
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[DataContract]
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public
partial class
LightingKeys
:
ShaderMixinParameters
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{
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/// <summary>
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/// Maximum number of directional lights.
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/// </summary>
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/// <userdoc>
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/// Maximum number of supported directional lights.
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/// </userdoc>
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public
static
readonly
ParameterKey<int>
MaxDirectionalLights = ParameterKeys.New(0);
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/// <summary>
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/// Maximum number of point lights.
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/// </summary>
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/// <userdoc>
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/// Maximum number of supported point lights.
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/// </userdoc>
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public
static
readonly
ParameterKey<int>
MaxPointLights = ParameterKeys.New(0);
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/// <summary>
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/// Maximum number of spot lights.
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/// </summary>
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/// <userdoc>
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/// Maximum number of supported spot lights.
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/// </userdoc>
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public
static
readonly
ParameterKey<int>
MaxSpotLights = ParameterKeys.New(0);
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/// <summary>
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/// A flag stating if directional light loop should be unrolled.
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/// </summary>
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/// <userdoc>
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/// When checked, the effect will support exactly the set number of directional lights.
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/// </userdoc>
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public
static
readonly
ParameterKey<bool>
UnrollDirectionalLightLoop = ParameterKeys.New(
false
);
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/// <summary>
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/// A flag stating if point light loop should be unrolled.
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/// </summary>
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/// <userdoc>
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/// When checked, the effect will support exactly the set number of point lights.
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/// </userdoc>
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public
static
readonly
ParameterKey<bool>
UnrollPointLightLoop = ParameterKeys.New(
false
);
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/// <summary>
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/// A flag stating if spot light loop should be unrolled.
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/// </summary>
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/// <userdoc>
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/// When checked, the effect will support exactly the set number of spot lights.
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/// </userdoc>
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public
static
readonly
ParameterKey<bool>
UnrollSpotLightLoop = ParameterKeys.New(
false
);
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/// <summary>
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/// Flag stating if the mesh casts shadows.
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/// </summary>
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/// <userdoc>
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/// When checked, the mesh will cast shadows.
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/// </userdoc>
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public
static
readonly
ParameterKey<bool>
CastShadows = ParameterKeys.New(
true
);
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/// <summary>
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/// Flag stating if the mesh receives shadows.
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/// </summary>
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/// <userdoc>
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/// When checked, the mesh will receive shadows.
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/// </userdoc>
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public
static
readonly
ParameterKey<bool>
ReceiveShadows = ParameterKeys.New(
true
);
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/// <summary>
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/// Supported lighting configurations.
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/// </summary>
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/// <userdoc>
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/// The supported lighting configurations.
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/// </userdoc>
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public
static
readonly
ParameterKey<LightingConfigurationsSet>
LightingConfigurations = ParameterKeys.New<
LightingConfigurationsSet
>();
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/// <summary>
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/// Maximum number of deferred lights.
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/// </summary>
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/// <userdoc>
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/// Maximum number of deferred point lights.
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/// </userdoc>
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public
static
readonly
ParameterKey<int>
MaxDeferredLights = ParameterKeys.New(64);
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/// <summary>
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/// A flag stating if deferred light loop should be unrolled.
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/// </summary>
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/// <userdoc>
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/// When checked, the deferred effect will support exactly the set number of point lights.
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/// </userdoc>
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public
static
readonly
ParameterKey<bool>
UnrollDeferredLightLoop = ParameterKeys.New(
false
);
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}
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}
SiliconStudio.Paradox.Effects.ParameterKey
Key of an effect parameter.
Definition:
ParameterKey.cs:15
SiliconStudio.Paradox.Shaders.ShaderMixinParameters
Parameters used for mixin.
Definition:
ShaderMixinParameters.cs:13
SiliconStudio.Paradox.Effects.LightingKeys
Keys used for lighting.
Definition:
LightingKeys.cs:12
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Effects.LightingConfigurationsSet
Definition:
LightingConfigurationsSet.cs:13
sources
engine
SiliconStudio.Paradox.Engine
Effects
LightingKeys.cs
Generated on Sat Dec 20 2014 21:51:39 for Paradox Game Engine by
1.8.7