Paradox Game Engine  v1.0.0 beta06
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LightingConfigurationsSet.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 
4 using SiliconStudio.Core.Serialization;
5 using SiliconStudio.Core.Serialization.Converters;
6 using SiliconStudio.Core.Serialization.Serializers;
7 using SiliconStudio.Paradox.Effects.Data;
8 
9 namespace SiliconStudio.Paradox.Effects
10 {
11  [DataConverter(AutoGenerate = true, ContentReference = true)]
12  [DataSerializerGlobal(null, typeof(ContentReference<LightingConfigurationsSetData>))]
14  {
16  {
17  Configs = null;
18  }
19 
20  [DataMemberConvert]
21  public LightingConfiguration[] Configs { get; set; }
22  }
23 }
Base class for converters to/from a data type.
Lighting configuration for a mesh. Stores the number of lights per type and the number of shadow maps...