Paradox Game Engine  v1.0.0 beta06
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LightParameters.cs
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1 // <auto-generated>
2 // Do not edit this file yourself!
3 //
4 // This code was generated by Paradox Shader Mixin Code Generator.
5 // To generate it yourself, please install SiliconStudio.Paradox.VisualStudio.Package .vsix
6 // and re-save the associated .pdxfx.
7 // </auto-generated>
8 
9 using System;
10 using SiliconStudio.Core;
11 using SiliconStudio.Paradox.Effects;
12 using SiliconStudio.Paradox.Graphics;
13 using SiliconStudio.Paradox.Shaders;
14 using SiliconStudio.Core.Mathematics;
16 
17 namespace SiliconStudio.Paradox.Effects.Modules
18 {
19  public static partial class LightParametersKeys
20  {
21  public static readonly ParameterKey<Color3[]> LightColorsWithGamma = ParameterKeys.New<Color3[]>(null);
22  public static readonly ParameterKey<float[]> LightIntensities = ParameterKeys.New<float[]>(null);
23  public static readonly ParameterKey<float[]> LightDecayStarts = ParameterKeys.New<float[]>(null);
24  public static readonly ParameterKey<float[]> LightSpotBeamAngle = ParameterKeys.New<float[]>(null);
25  public static readonly ParameterKey<float[]> LightSpotFieldAngle = ParameterKeys.New<float[]>(null);
26  public static readonly ParameterKey<int> LightCount = ParameterKeys.New<int>();
27  }
28 }
Key of an effect parameter.
Definition: ParameterKey.cs:15
Represents a color in the form of rgb.
Definition: Color3.cs:41
SiliconStudio.Paradox.Graphics.Buffer Buffer
All-in-One Buffer class linked SharpDX.Direct3D11.Buffer.