Paradox Game Engine  v1.0.0 beta06
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IGraphicsDeviceFactory.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
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4 // Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
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23 
24 using System.Collections.Generic;
25 
26 using SiliconStudio.Paradox.Graphics;
27 
28 namespace SiliconStudio.Paradox.Games
29 {
30  public interface IGraphicsDeviceFactory
31  {
32  List<GraphicsDeviceInformation> FindBestDevices(GameGraphicsParameters graphicsParameters);
33 
34  GraphicsDevice ChangeOrCreateDevice(GraphicsDevice currentDevice, GraphicsDeviceInformation deviceInformation);
35  }
36 }
Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders. See The+GraphicsDevice+class to learn more about the class.
Describess how data will be displayed to the screen.