Paradox Game Engine  v1.0.0 beta06
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GameGraphicsParameters.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
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4 // Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
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23 
24 using SiliconStudio.Paradox.Graphics;
25 
26 namespace SiliconStudio.Paradox.Games
27 {
28  /// <summary>
29  /// Describess how data will be displayed to the screen.
30  /// </summary>
32  {
33  /// <summary>
34  /// A value that describes the resolution width.
35  /// </summary>
37 
38  /// <summary>
39  /// A value that describes the resolution height.
40  /// </summary>
42 
43  /// <summary>
44  /// A <strong><see cref="SharpDX.DXGI.Format" /></strong> structure describing the display format.
45  /// </summary>
47 
48  /// <summary>
49  /// Gets or sets the depth stencil format
50  /// </summary>
52 
53  /// <summary>
54  /// Gets or sets a value indicating whether the application is in full screen mode.
55  /// </summary>
56  public bool IsFullScreen;
57 
58  /// <summary>
59  /// The output (monitor) index to use when switching to fullscreen mode. Doesn't have any effect when windowed mode is used.
60  /// </summary>
62 
63  /// <summary>
64  /// Gets or sets the minimum graphics profile.
65  /// </summary>
67 
68  /// <summary>
69  /// The preferred refresh rate
70  /// </summary>
72 
73  /// <summary>
74  /// Gets or sets a value indicating the number of sample locations during multisampling.
75  /// </summary>
76  public bool PreferMultiSampling;
77 
78  /// <summary>
79  /// Gets or sets a value indicating whether to synochrnize present with vertical blanking.
80  /// </summary>
82  }
83 }
PixelFormat PreferredDepthStencilFormat
Gets or sets the depth stencil format
GraphicsProfile[] PreferredGraphicsProfile
Gets or sets the minimum graphics profile.
PixelFormat PreferredBackBufferFormat
A SharpDX.DXGI.Format structure describing the display format.
bool IsFullScreen
Gets or sets a value indicating whether the application is in full screen mode.
int PreferredFullScreenOutputIndex
The output (monitor) index to use when switching to fullscreen mode. Doesn't have any effect when win...
bool PreferMultiSampling
Gets or sets a value indicating the number of sample locations during multisampling.
int PreferredBackBufferHeight
A value that describes the resolution height.
int PreferredBackBufferWidth
A value that describes the resolution width.
Rational PreferredRefreshRate
The preferred refresh rate
bool SynchronizeWithVerticalRetrace
Gets or sets a value indicating whether to synochrnize present with vertical blanking.
Describess how data will be displayed to the screen.
GraphicsProfile
Identifies the set of supported devices for the demo based on device capabilities.
PixelFormat
Defines various types of pixel formats.
Definition: PixelFormat.cs:32