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IFontSystem.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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namespace
SiliconStudio.
Paradox
.Graphics.
Font
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{
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/// <summary>
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/// The interface to create and manage fonts.
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/// </summary>
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public
interface
IFontSystem
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{
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/// <summary>
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/// Create a new instance of a static font.
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/// </summary>
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/// <param name="data">The static font data from which to create the font.</param>
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/// <returns>The newly created static font</returns>
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SpriteFont
NewStatic(
StaticSpriteFontData
data);
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/// <summary>
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/// Create a new instance of a dynamic font.
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/// </summary>
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/// <param name="data">The dynamic font data from which to create the font.</param>
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/// <returns>The newly created dynamic font</returns>
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SpriteFont
NewDynamic(
DynamicSpriteFontData
data);
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}
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}
SiliconStudio.Paradox.Graphics.Font.IFontSystem
The interface to create and manage fonts.
Definition:
IFontSystem.cs:8
SiliconStudio.Paradox.Graphics.Font.DynamicSpriteFontData
Data for a dynamic SpriteFont object.
Definition:
DynamicSpriteFontData.cs:13
Font
SharpDX.DirectWrite.Font Font
Definition:
SpriteFontAssetCompiler.cs:21
SiliconStudio.Paradox.Graphics.SpriteFont
SpriteFont to use with SpriteBatch. See SpriteFont to learn how to use it.
Definition:
SpriteFont.cs:26
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Graphics.StaticSpriteFontData
Data for a static SpriteFont object that supports kerning.
Definition:
StaticSpriteFontData.cs:18
sources
engine
SiliconStudio.Paradox.Graphics
Font
IFontSystem.cs
Generated on Sat Dec 20 2014 21:51:50 for Paradox Game Engine by
1.8.7