Paradox Game Engine  v1.0.0 beta06
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SpriteFontAssetCompiler.cs File Reference

Go to the source code of this file.

Classes

class  SiliconStudio.Paradox.Assets.SpriteFont.SpriteFontAssetCompiler
 
class  SiliconStudio.Paradox.Assets.SpriteFont.SpriteFontAssetCompiler.StaticFontCommand
 
class  SiliconStudio.Paradox.Assets.SpriteFont.SpriteFontAssetCompiler.DynamicFontCommand
 

Namespaces

package  SiliconStudio.Paradox.Assets.SpriteFont
 

Typedefs

using Font = SharpDX.DirectWrite.Font
 
using FontStyle = SiliconStudio.Paradox.Graphics.Font.FontStyle
 

Typedef Documentation

using Font = SharpDX.DirectWrite.Font

Definition at line 21 of file SpriteFontAssetCompiler.cs.

using FontStyle = SiliconStudio.Paradox.Graphics.Font.FontStyle

Definition at line 22 of file SpriteFontAssetCompiler.cs.