Paradox Game Engine
v1.0.0 beta06
Main Page
Related Pages
Packages
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Properties
Events
Macros
Pages
DynamicSpriteFontData.cs
Go to the documentation of this file.
1
// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2
// This file is distributed under GPL v3. See LICENSE.md for details.
3
using
SiliconStudio.Core;
4
using
SiliconStudio.Core.Serialization.Contents;
5
6
namespace
SiliconStudio.
Paradox
.Graphics.
Font
7
{
8
/// <summary>
9
/// Data for a dynamic SpriteFont object.
10
/// </summary>
11
[DataContract]
12
[ContentSerializer(typeof(DataContentSerializer<DynamicSpriteFontData>))]
13
public
class
DynamicSpriteFontData
:
SpriteFontData
14
{
15
/// <summary>
16
/// Input the family name of the (TrueType) font.
17
/// </summary>
18
public
string
FontName {
get
; set; }
19
20
/// <summary>
21
/// Size and style for TrueType fonts in points.
22
/// </summary>
23
public
float
DefaultSize {
get
; set; }
24
25
/// <summary>
26
/// Style for the font. 'regular', 'bold' or 'italic'. Default is 'regular
27
/// </summary>
28
public
FontStyle
Style {
get
; set; }
29
30
/// <summary>
31
/// Specifies whether to use kerning information when rendering the font. Default value is false (NOT SUPPORTED YET).
32
/// </summary>
33
public
bool
UseKerning {
get
; set; }
34
35
/// <summary>
36
/// By default, font textures is a grey. To generate ClearType textures, turn this flag to true
37
/// </summary>
38
public
FontAntiAliasMode
AntiAlias {
get
; set; }
39
}
40
}
SiliconStudio.Paradox.Graphics.Font.DynamicSpriteFontData
Data for a dynamic SpriteFont object.
Definition:
DynamicSpriteFontData.cs:13
Font
SharpDX.DirectWrite.Font Font
Definition:
SpriteFontAssetCompiler.cs:21
SiliconStudio.Paradox.Graphics.Font.FontStyle
FontStyle
Type of a font.
Definition:
FontStyle.cs:13
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Graphics.Font.FontAntiAliasMode
FontAntiAliasMode
Available antialias mode.
Definition:
FontAntiAliasMode.cs:32
SiliconStudio.Paradox.Graphics.SpriteFontData
Data for a SpriteFont object.
Definition:
SpriteFontData.cs:13
sources
engine
SiliconStudio.Paradox.Graphics
Font
DynamicSpriteFontData.cs
Generated on Sat Dec 20 2014 21:51:49 for Paradox Game Engine by
1.8.7