Paradox Game Engine  v1.0.0 beta06
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GeometricMultiTexcoordPrimitive.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.Paradox.Graphics
4 {
5  /// <summary>
6  /// A geometric primitive. Use <see cref="Sphere"/> to learn how to use it.
7  /// </summary>
8  public partial class GeometricMultiTexcoordPrimitive : GeometricPrimitive<VertexPositionNormalTangentMultiTexture>
9  {
10  public GeometricMultiTexcoordPrimitive(GraphicsDevice graphicsDevice, GeometricMeshData<VertexPositionNormalTangentMultiTexture> geometryMesh)
11  : base(graphicsDevice, geometryMesh)
12  {
13  }
14  }
15 }
A geometric primitive. Use Sphere to learn how to use it.
A geometric primitive. Use Cube, Cylinder, GeoSphere, Plane, Sphere, Teapot, Torus. See Draw+vertices to learn how to use it.
Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders. See The+GraphicsDevice+class to learn more about the class.
GeometricMultiTexcoordPrimitive(GraphicsDevice graphicsDevice, GeometricMeshData< VertexPositionNormalTangentMultiTexture > geometryMesh)