3 namespace SiliconStudio.
Paradox.Graphics
11 : base(graphicsDevice, geometryMesh)
A geometric primitive. Use Sphere to learn how to use it.
A geometric primitive. Use Cube, Cylinder, GeoSphere, Plane, Sphere, Teapot, Torus. See Draw+vertices to learn how to use it.
Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders. See The+GraphicsDevice+class to learn more about the class.
GeometricMultiTexcoordPrimitive(GraphicsDevice graphicsDevice, GeometricMeshData< VertexPositionNormalTangentMultiTexture > geometryMesh)