5 using SiliconStudio.Core;
6 using SiliconStudio.Core.Serialization;
7 using SiliconStudio.Paradox.EntityModel;
8 using SiliconStudio.Paradox.EntityModel.Data;
10 namespace SiliconStudio.
Paradox.Data
31 this.component = component;
37 public Type ComponentType {
get {
return typeof(T); } }
43 public PropertyKey<T> Component {
get {
return component; } set { component = value; } }
Game entity. It usually aggregates multiple EntityComponent
EntityComponentReference(ContentReference< EntityData > entity, PropertyKey< T > component)
PropertyKey IEntityComponentReference. Component
A class that represents a typed tag propety.
A class that represents a tag propety.
DataStyle
Specifies the style used for textual serialization when an array/list or a dictionary/map must be ser...