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IEntityComponentReference.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
System
;
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using
SiliconStudio.Core;
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using
SiliconStudio.Core.Serialization;
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using
SiliconStudio.Paradox.EntityModel.Data;
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namespace
SiliconStudio.
Paradox
.Data
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{
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public
interface
IEntityComponentReference
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{
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ContentReference<EntityData>
Entity {
get
; }
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PropertyKey
Component {
get
; }
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Type ComponentType {
get
; }
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}
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}
SiliconStudio.Core.Serialization.ContentReference
Definition:
ContentReference.cs:55
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Data.IEntityComponentReference
Definition:
IEntityComponentReference.cs:11
SiliconStudio.Core.PropertyKey
A class that represents a tag propety.
Definition:
PropertyKey.cs:17
sources
engine
SiliconStudio.Paradox.Engine
Data
IEntityComponentReference.cs
Generated on Sat Dec 20 2014 21:51:37 for Paradox Game Engine by
1.8.7