Paradox Game Engine  v1.0.0 beta06
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IEntityComponentReference.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 
5 using SiliconStudio.Core;
6 using SiliconStudio.Core.Serialization;
7 using SiliconStudio.Paradox.EntityModel.Data;
8 
9 namespace SiliconStudio.Paradox.Data
10 {
11  public interface IEntityComponentReference
12  {
14 
15  PropertyKey Component { get; }
16 
17  Type ComponentType { get; }
18  }
19 }
A class that represents a tag propety.
Definition: PropertyKey.cs:17