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Paradox Game Engine
v1.0.0 beta06
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Classes | |
class | CharacterBitmap |
A bitmap representing a given character | |
class | CharacterSpecification |
A character of a specific font with a specific size. | |
class | DynamicSpriteFont |
A dynamic font. That is a font that generate its character bitmaps at execution. | |
class | DynamicSpriteFontData |
Data for a dynamic SpriteFont object. More... | |
class | FontCacheManager |
Represent a GPU cache of font characters | |
class | FontHelper |
class | FontManager |
A font manager is in charge of loading in memory the ttf files, looking for font informations, rendering and then caching the CharacterBitmaps on the CPU . | |
class | FontSystem |
The system managing the fonts. More... | |
class | Glyph |
Description of a glyph (a single character) More... | |
class | GuillotinePacker |
Implementation of a "Guillotine" packer. More information at http://clb.demon.fi/files/RectangleBinPack.pdf. | |
interface | IFontSystem |
The interface to create and manage fonts. More... | |
struct | Kerning |
Describes kerning information. More... | |
class | StaticSpriteFont |
Enumerations | |
enum | FontAntiAliasMode { FontAntiAliasMode.Default, FontAntiAliasMode.Grayscale = Default, FontAntiAliasMode.ClearType, FontAntiAliasMode.Aliased } |
Available antialias mode. More... | |
enum | FontStyle { FontStyle.Regular = 0, FontStyle.Bold = 1, FontStyle.Italic = 2 } |
Type of a font. More... | |
enum SiliconStudio.Paradox.Graphics.Font.FontAntiAliasMode |
Available antialias mode.
Enumerator | |
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Default |
The default grayscale anti-aliasing |
Grayscale |
Use grayscale antialiasing |
ClearType |
Use cleartype antialiasing. |
Aliased |
Don't use any antialiasing |
Definition at line 32 of file FontAntiAliasMode.cs.
enum SiliconStudio.Paradox.Graphics.Font.FontStyle |
Type of a font.
Enumerator | |
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Regular |
A regular font. |
Bold |
A bold font. |
Italic |
An italic font. |
Definition at line 13 of file FontStyle.cs.