Paradox Game Engine  v1.0.0 beta06
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Package SiliconStudio.Paradox.Graphics.Font

Classes

class  CharacterBitmap
 A bitmap representing a given character
 
class  CharacterSpecification
 A character of a specific font with a specific size.
 
class  DynamicSpriteFont
 A dynamic font. That is a font that generate its character bitmaps at execution.
 
class  DynamicSpriteFontData
 Data for a dynamic SpriteFont object. More...
 
class  FontCacheManager
 Represent a GPU cache of font characters
 
class  FontHelper
 
class  FontManager
 A font manager is in charge of loading in memory the ttf files, looking for font informations, rendering and then caching the CharacterBitmaps on the CPU .
 
class  FontSystem
 The system managing the fonts. More...
 
class  Glyph
 Description of a glyph (a single character) More...
 
class  GuillotinePacker
 Implementation of a "Guillotine" packer. More information at http://clb.demon.fi/files/RectangleBinPack.pdf.
 
interface  IFontSystem
 The interface to create and manage fonts. More...
 
struct  Kerning
 Describes kerning information. More...
 
class  StaticSpriteFont
 

Enumerations

enum  FontAntiAliasMode { FontAntiAliasMode.Default, FontAntiAliasMode.Grayscale = Default, FontAntiAliasMode.ClearType, FontAntiAliasMode.Aliased }
 Available antialias mode. More...
 
enum  FontStyle { FontStyle.Regular = 0, FontStyle.Bold = 1, FontStyle.Italic = 2 }
 Type of a font. More...
 

Enumeration Type Documentation

enum SiliconStudio.Paradox.Graphics.Font.FontAntiAliasMode

Available antialias mode.

Enumerator
Default 

The default grayscale anti-aliasing

Grayscale 

Use grayscale antialiasing

ClearType 

Use cleartype antialiasing.

Aliased 

Don't use any antialiasing

Definition at line 32 of file FontAntiAliasMode.cs.

enum SiliconStudio.Paradox.Graphics.Font.FontStyle

Type of a font.

Enumerator
Regular 

A regular font.

Bold 

A bold font.

Italic 

An italic font.

Definition at line 13 of file FontStyle.cs.