Paradox Game Engine  v1.0.0 beta06
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BuildMonitorCallback.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 using EnvDTE80;
5 
6 namespace SiliconStudio.Paradox.VisualStudio.Commands
7 {
9  {
10  private EnvDTE.OutputWindowPane buildPane;
11 
12  public BuildMonitorCallback(DTE2 dte)
13  {
14  var vsOutputWindow = dte.Windows.Item(EnvDTE.Constants.vsWindowKindOutput);
15  var outputWindow = (EnvDTE.OutputWindow)vsOutputWindow.Object;
16  buildPane = outputWindow.OutputWindowPanes.Item("Build");
17  }
18 
19  public override object InitializeLifetimeService()
20  {
21  // Infinite lifetime
22  return null;
23  }
24 
25  public void Message(string type, string module, string text)
26  {
27  buildPane.OutputString(string.Format("[BuildEngine] {0}: {1}\r\n", type[0], text));
28  }
29  }
30 }