Paradox Game Engine  v1.0.0 beta06
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IParadoxCommands.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System;
4 using EnvDTE80;
5 
6 namespace SiliconStudio.Paradox.VisualStudio.Commands
7 {
8  /// <summary>
9  /// Describes paradox commands accessed by VS Package to current paradox package (so that VSPackage doesn't depend on Paradox assemblies).
10  /// </summary>
11  public interface IParadoxCommands
12  {
13  void StartRemoteBuildLogServer(IBuildMonitorCallback buildMonitorCallback, string logPipeUrl);
14 
15  byte[] GenerateShaderKeys(string inputFileName, string inputFileContent);
16 
17  byte[] GenerateDataClasses(string assemblyOutput, string projectFullName, string intermediateAssembly);
18  }
19 
20  public interface IBuildMonitorCallback
21  {
22  void Message(string type, string module, string text);
23  }
24 }
Describes paradox commands accessed by VS Package to current paradox package (so that VSPackage doesn...