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Buffer.Typed.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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4 // Copyright (c) 2010-2012 SharpDX - Alexandre Mutel
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23 
24 using SiliconStudio.Paradox.Games;
25 
26 namespace SiliconStudio.Paradox.Graphics
27 {
28  public partial class Buffer
29  {
30  /// <summary>
31  /// Typed buffer helper methods.
32  /// </summary>
33  /// <remarks>
34  /// Example in HLSL: Buffer&lt;float4&gt;.
35  /// </remarks>
36  public static class Typed
37  {
38  /// <summary>
39  /// Creates a new Typed buffer <see cref="GraphicsResourceUsage.Default" /> uasge.
40  /// </summary>
41  /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
42  /// <param name="count">The number of data with the following viewFormat.</param>
43  /// <param name="viewFormat">The view format of the buffer.</param>
44  /// <param name="isUnorderedAccess">if set to <c>true</c> this buffer supports unordered access (RW in HLSL).</param>
45  /// <param name="usage">The usage.</param>
46  /// <returns>A Typed buffer</returns>
47  public static Buffer New(GraphicsDevice device, int count, PixelFormat viewFormat, bool isUnorderedAccess = false, GraphicsResourceUsage usage = GraphicsResourceUsage.Default)
48  {
49  return Buffer.New(device,count * viewFormat.SizeInBytes(), BufferFlags.ShaderResource | (isUnorderedAccess ? BufferFlags.UnorderedAccess : BufferFlags.None), viewFormat, usage);
50  }
51 
52  /// <summary>
53  /// Creates a new Typed buffer <see cref="GraphicsResourceUsage.Default" /> uasge.
54  /// </summary>
55  /// <typeparam name="T">Type of the Typed buffer to get the sizeof from</typeparam>
56  /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
57  /// <param name="value">The value to initialize the Typed buffer.</param>
58  /// <param name="viewFormat">The view format of the buffer.</param>
59  /// <param name="isUnorderedAccess">if set to <c>true</c> this buffer supports unordered access (RW in HLSL).</param>
60  /// <param name="usage">The usage of this resource.</param>
61  /// <returns>A Typed buffer</returns>
62  public static Buffer<T> New<T>(GraphicsDevice device, T[] value, PixelFormat viewFormat, bool isUnorderedAccess = false, GraphicsResourceUsage usage = GraphicsResourceUsage.Default) where T : struct
63  {
64  return Buffer.New(device,value, BufferFlags.ShaderResource | (isUnorderedAccess ? BufferFlags.UnorderedAccess : BufferFlags.None), viewFormat, usage);
65  }
66 
67  /// <summary>
68  /// Creates a new Typed buffer <see cref="GraphicsResourceUsage.Default" /> uasge.
69  /// </summary>
70  /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
71  /// <param name="value">The value to initialize the Typed buffer.</param>
72  /// <param name="viewFormat">The view format of the buffer.</param>
73  /// <param name="isUnorderedAccess">if set to <c>true</c> this buffer supports unordered access (RW in HLSL).</param>
74  /// <param name="usage">The usage of this resource.</param>
75  /// <returns>A Typed buffer</returns>
76  public static Buffer New(GraphicsDevice device,DataPointer value, PixelFormat viewFormat, bool isUnorderedAccess = false, GraphicsResourceUsage usage = GraphicsResourceUsage.Default)
77  {
78  return Buffer.New(device,value, 0, BufferFlags.ShaderResource | (isUnorderedAccess?BufferFlags.UnorderedAccess : BufferFlags.None), viewFormat, usage);
79  }
80  }
81  }
82 }
static Buffer New(GraphicsDevice device, DataPointer value, PixelFormat viewFormat, bool isUnorderedAccess=false, GraphicsResourceUsage usage=GraphicsResourceUsage.Default)
Creates a new Typed buffer GraphicsResourceUsage.Default uasge.
Definition: Buffer.Typed.cs:76
GraphicsResourceUsage
Identifies expected resource use during rendering. The usage directly reflects whether a resource is ...
Typed buffer helper methods.
Definition: Buffer.Typed.cs:36
All-in-One Buffer class linked SharpDX.Direct3D11.Buffer.
SiliconStudio.Paradox.Graphics.Buffer Buffer
Definition: BasicEffect.cs:15
Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders. See The+GraphicsDevice+class to learn more about the class.
A buffer with typed information.
Definition: Buffer.cs:607
_In_ size_t count
Definition: DirectXTexP.h:174
static Buffer New(GraphicsDevice device, int count, PixelFormat viewFormat, bool isUnorderedAccess=false, GraphicsResourceUsage usage=GraphicsResourceUsage.Default)
Creates a new Typed buffer GraphicsResourceUsage.Default uasge.
Definition: Buffer.Typed.cs:47
PixelFormat
Defines various types of pixel formats.
Definition: PixelFormat.cs:32