3 using SiliconStudio.Core;
5 namespace SiliconStudio.
Paradox.Graphics
31 Staging = unchecked((
int)3),
A resource that is accessible by both the GPU (read only) and the CPU (write only). A dynamic resource is a good choice for a resource that will be updated by the CPU at least once per frame. To update a dynamic resource, use a Map method.
GraphicsResourceUsage
Identifies expected resource use during rendering. The usage directly reflects whether a resource is ...
A resource that can only be read by the GPU. It cannot be written by the GPU, and cannot be accessed ...
Use the default mode depending on the type of the field/property.