24 using SiliconStudio.Paradox.Games;
26 namespace SiliconStudio.
Paradox.Graphics
28 public partial class Buffer
36 public static class Raw
48 return Buffer.New(device,
size, BufferFlags.RawBuffer | additionalBindings, usage);
61 return Buffer.New<T>(device, 1, BufferFlags.RawBuffer | additionalBindings, usage);
75 return Buffer.New(device, ref value, BufferFlags.RawBuffer | additionalBindings, usage);
89 return Buffer.New(device, value, BufferFlags.RawBuffer | additionalBindings, usage);
102 return Buffer.New(device, value, 0, BufferFlags.RawBuffer | additionalBindings, usage);
GraphicsResourceUsage
Identifies expected resource use during rendering. The usage directly reflects whether a resource is ...
All-in-One Buffer class linked SharpDX.Direct3D11.Buffer.
SiliconStudio.Paradox.Graphics.Buffer Buffer
Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders. See The+GraphicsDevice+class to learn more about the class.
static Buffer New(GraphicsDevice device, DataPointer value, BufferFlags additionalBindings=BufferFlags.None, GraphicsResourceUsage usage=GraphicsResourceUsage.Default)
Creates a new Raw buffer with GraphicsResourceUsage.Default uasge by default.
static Buffer New(GraphicsDevice device, int size, BufferFlags additionalBindings=BufferFlags.None, GraphicsResourceUsage usage=GraphicsResourceUsage.Default)
Creates a new Raw buffer GraphicsResourceUsage.Default uasge.
A buffer with typed information.
Raw buffer helper methods.
_In_ size_t _In_ size_t size