Paradox Game Engine  v1.0.0 beta06
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros Pages
Buffer.Raw.cs
Go to the documentation of this file.
1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 //
4 // Copyright (c) 2010-2012 SharpDX - Alexandre Mutel
5 //
6 // Permission is hereby granted, free of charge, to any person obtaining a copy
7 // of this software and associated documentation files (the "Software"), to deal
8 // in the Software without restriction, including without limitation the rights
9 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 // copies of the Software, and to permit persons to whom the Software is
11 // furnished to do so, subject to the following conditions:
12 //
13 // The above copyright notice and this permission notice shall be included in
14 // all copies or substantial portions of the Software.
15 //
16 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 // THE SOFTWARE.
23 
24 using SiliconStudio.Paradox.Games;
25 
26 namespace SiliconStudio.Paradox.Graphics
27 {
28  public partial class Buffer
29  {
30  /// <summary>
31  /// Raw buffer helper methods.
32  /// </summary>
33  /// <remarks>
34  /// Example in HLSL: ByteAddressBuffer or RWByteAddressBuffer for raw buffers supporting unordered access.
35  /// </remarks>
36  public static class Raw
37  {
38  /// <summary>
39  /// Creates a new Raw buffer <see cref="GraphicsResourceUsage.Default" /> uasge.
40  /// </summary>
41  /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
42  /// <param name="size">The size in bytes.</param>
43  /// <param name="additionalBindings">The additional bindings (for example, to create a combined raw/index buffer, pass <see cref="BufferFlags.IndexBuffer" />)</param>
44  /// <param name="usage">The usage.</param>
45  /// <returns>A Raw buffer</returns>
46  public static Buffer New(GraphicsDevice device, int size, BufferFlags additionalBindings = BufferFlags.None, GraphicsResourceUsage usage = GraphicsResourceUsage.Default)
47  {
48  return Buffer.New(device, size, BufferFlags.RawBuffer | additionalBindings, usage);
49  }
50 
51  /// <summary>
52  /// Creates a new Raw buffer with <see cref="GraphicsResourceUsage.Default"/> uasge by default.
53  /// </summary>
54  /// <typeparam name="T">Type of the Raw buffer to get the sizeof from</typeparam>
55  /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
56  /// <param name="additionalBindings">The additional bindings (for example, to create a combined raw/index buffer, pass <see cref="BufferFlags.IndexBuffer" />)</param>
57  /// <param name="usage">The usage.</param>
58  /// <returns>A Raw buffer</returns>
59  public static Buffer<T> New<T>(GraphicsDevice device, BufferFlags additionalBindings = BufferFlags.None, GraphicsResourceUsage usage = GraphicsResourceUsage.Default) where T : struct
60  {
61  return Buffer.New<T>(device, 1, BufferFlags.RawBuffer | additionalBindings, usage);
62  }
63 
64  /// <summary>
65  /// Creates a new Raw buffer with <see cref="GraphicsResourceUsage.Default"/> uasge by default.
66  /// </summary>
67  /// <typeparam name="T">Type of the Raw buffer to get the sizeof from</typeparam>
68  /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
69  /// <param name="value">The value to initialize the Raw buffer.</param>
70  /// <param name="additionalBindings">The additional bindings (for example, to create a combined raw/index buffer, pass <see cref="BufferFlags.IndexBuffer" />)</param>
71  /// <param name="usage">The usage of this resource.</param>
72  /// <returns>A Raw buffer</returns>
73  public static Buffer<T> New<T>(GraphicsDevice device, ref T value, BufferFlags additionalBindings = BufferFlags.None, GraphicsResourceUsage usage = GraphicsResourceUsage.Default) where T : struct
74  {
75  return Buffer.New(device, ref value, BufferFlags.RawBuffer | additionalBindings, usage);
76  }
77 
78  /// <summary>
79  /// Creates a new Raw buffer with <see cref="GraphicsResourceUsage.Default"/> uasge by default.
80  /// </summary>
81  /// <typeparam name="T">Type of the Raw buffer to get the sizeof from</typeparam>
82  /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
83  /// <param name="value">The value to initialize the Raw buffer.</param>
84  /// <param name="additionalBindings">The additional bindings (for example, to create a combined raw/index buffer, pass <see cref="BufferFlags.IndexBuffer" />)</param>
85  /// <param name="usage">The usage of this resource.</param>
86  /// <returns>A Raw buffer</returns>
87  public static Buffer<T> New<T>(GraphicsDevice device, T[] value, BufferFlags additionalBindings = BufferFlags.None, GraphicsResourceUsage usage = GraphicsResourceUsage.Default) where T : struct
88  {
89  return Buffer.New(device, value, BufferFlags.RawBuffer | additionalBindings, usage);
90  }
91 
92  /// <summary>
93  /// Creates a new Raw buffer with <see cref="GraphicsResourceUsage.Default"/> uasge by default.
94  /// </summary>
95  /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
96  /// <param name="value">The value to initialize the Raw buffer.</param>
97  /// <param name="additionalBindings">The additional bindings (for example, to create a combined raw/index buffer, pass <see cref="BufferFlags.IndexBuffer" />)</param>
98  /// <param name="usage">The usage of this resource.</param>
99  /// <returns>A Raw buffer</returns>
100  public static Buffer New(GraphicsDevice device, DataPointer value, BufferFlags additionalBindings = BufferFlags.None, GraphicsResourceUsage usage = GraphicsResourceUsage.Default)
101  {
102  return Buffer.New(device, value, 0, BufferFlags.RawBuffer | additionalBindings, usage);
103  }
104  }
105  }
106 }
GraphicsResourceUsage
Identifies expected resource use during rendering. The usage directly reflects whether a resource is ...
All-in-One Buffer class linked SharpDX.Direct3D11.Buffer.
SiliconStudio.Paradox.Graphics.Buffer Buffer
Definition: BasicEffect.cs:15
Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders. See The+GraphicsDevice+class to learn more about the class.
static Buffer New(GraphicsDevice device, DataPointer value, BufferFlags additionalBindings=BufferFlags.None, GraphicsResourceUsage usage=GraphicsResourceUsage.Default)
Creates a new Raw buffer with GraphicsResourceUsage.Default uasge by default.
Definition: Buffer.Raw.cs:100
static Buffer New(GraphicsDevice device, int size, BufferFlags additionalBindings=BufferFlags.None, GraphicsResourceUsage usage=GraphicsResourceUsage.Default)
Creates a new Raw buffer GraphicsResourceUsage.Default uasge.
Definition: Buffer.Raw.cs:46
A buffer with typed information.
Definition: Buffer.cs:607
Raw buffer helper methods.
Definition: Buffer.Raw.cs:36
_In_ size_t _In_ size_t size
Definition: DirectXTexP.h:175