24 using SiliconStudio.Paradox.Games;
26 namespace SiliconStudio.
Paradox.Graphics
28 public partial class Buffer
SiliconStudio.Shaders.Ast.Hlsl.ConstantBuffer ConstantBuffer
GraphicsResourceUsage
Identifies expected resource use during rendering. The usage directly reflects whether a resource is ...
static Buffer New(GraphicsDevice device, int size)
Creates a new constant buffer with GraphicsResourceUsage.Dynamic usage.
All-in-One Buffer class linked SharpDX.Direct3D11.Buffer.
SiliconStudio.Paradox.Graphics.Buffer Buffer
Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders. See The+GraphicsDevice+class to learn more about the class.
static Buffer New(GraphicsDevice device, DataPointer value, GraphicsResourceUsage usage=GraphicsResourceUsage.Dynamic)
Creates a new constant buffer with GraphicsResourceUsage.Dynamic usage.
A buffer with typed information.
Constant buffer helper methods.
_In_ size_t _In_ size_t size