Paradox Game Engine  v1.0.0 beta06
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros Pages
Buffer.Constant.cs
Go to the documentation of this file.
1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 //
4 // Copyright (c) 2010-2012 SharpDX - Alexandre Mutel
5 //
6 // Permission is hereby granted, free of charge, to any person obtaining a copy
7 // of this software and associated documentation files (the "Software"), to deal
8 // in the Software without restriction, including without limitation the rights
9 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
10 // copies of the Software, and to permit persons to whom the Software is
11 // furnished to do so, subject to the following conditions:
12 //
13 // The above copyright notice and this permission notice shall be included in
14 // all copies or substantial portions of the Software.
15 //
16 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
19 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
22 // THE SOFTWARE.
23 
24 using SiliconStudio.Paradox.Games;
25 
26 namespace SiliconStudio.Paradox.Graphics
27 {
28  public partial class Buffer
29  {
30  /// <summary>
31  /// Constant buffer helper methods.
32  /// </summary>
33  public static class Cosntant
34  {
35  /// <summary>
36  /// Creates a new constant buffer with <see cref="GraphicsResourceUsage.Dynamic"/> usage.
37  /// </summary>
38  /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
39  /// <param name="size">The size in bytes.</param>
40  /// <returns>A constant buffer</returns>
41  public static Buffer New(GraphicsDevice device, int size)
42  {
43  return Buffer.New(device, size, BufferFlags.ConstantBuffer, GraphicsResourceUsage.Dynamic);
44  }
45 
46  /// <summary>
47  /// Creates a new constant buffer with <see cref="GraphicsResourceUsage.Dynamic"/> usage.
48  /// </summary>
49  /// <typeparam name="T">Type of the constant buffer to get the sizeof from</typeparam>
50  /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
51  /// <returns>A constant buffer</returns>
52  public static Buffer<T> New<T>(GraphicsDevice device) where T : struct
53  {
54  return Buffer.New<T>(device, 1, BufferFlags.ConstantBuffer, GraphicsResourceUsage.Dynamic);
55  }
56 
57  /// <summary>
58  /// Creates a new constant buffer with <see cref="GraphicsResourceUsage.Dynamic"/> usage.
59  /// </summary>
60  /// <typeparam name="T">Type of the constant buffer to get the sizeof from</typeparam>
61  /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
62  /// <param name="value">The value to initialize the constant buffer.</param>
63  /// <param name="usage">The usage of this resource.</param>
64  /// <returns>A constant buffer</returns>
65  public static Buffer<T> New<T>(GraphicsDevice device, ref T value, GraphicsResourceUsage usage = GraphicsResourceUsage.Dynamic) where T : struct
66  {
67  return Buffer.New(device, ref value, BufferFlags.ConstantBuffer, usage);
68  }
69 
70  /// <summary>
71  /// Creates a new constant buffer with <see cref="GraphicsResourceUsage.Dynamic"/> usage.
72  /// </summary>
73  /// <typeparam name="T">Type of the constant buffer to get the sizeof from</typeparam>
74  /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
75  /// <param name="value">The value to initialize the constant buffer.</param>
76  /// <param name="usage">The usage of this resource.</param>
77  /// <returns>A constant buffer</returns>
78  public static Buffer<T> New<T>(GraphicsDevice device, T[] value, GraphicsResourceUsage usage = GraphicsResourceUsage.Dynamic) where T : struct
79  {
80  return Buffer.New(device, value, BufferFlags.ConstantBuffer, usage);
81  }
82 
83  /// <summary>
84  /// Creates a new constant buffer with <see cref="GraphicsResourceUsage.Dynamic"/> usage.
85  /// </summary>
86  /// <param name="device">The <see cref="GraphicsDevice"/>.</param>
87  /// <param name="value">The value to initialize the constant buffer.</param>
88  /// <param name="usage">The usage of this resource.</param>
89  /// <returns>A constant buffer</returns>
90  public static Buffer New(GraphicsDevice device, DataPointer value, GraphicsResourceUsage usage = GraphicsResourceUsage.Dynamic)
91  {
92  return Buffer.New(device, value, 0, BufferFlags.ConstantBuffer, usage);
93  }
94  }
95  }
96 }
SiliconStudio.Shaders.Ast.Hlsl.ConstantBuffer ConstantBuffer
GraphicsResourceUsage
Identifies expected resource use during rendering. The usage directly reflects whether a resource is ...
static Buffer New(GraphicsDevice device, int size)
Creates a new constant buffer with GraphicsResourceUsage.Dynamic usage.
All-in-One Buffer class linked SharpDX.Direct3D11.Buffer.
SiliconStudio.Paradox.Graphics.Buffer Buffer
Definition: BasicEffect.cs:15
Performs primitive-based rendering, creates resources, handles system-level variables, adjusts gamma ramp levels, and creates shaders. See The+GraphicsDevice+class to learn more about the class.
static Buffer New(GraphicsDevice device, DataPointer value, GraphicsResourceUsage usage=GraphicsResourceUsage.Dynamic)
Creates a new constant buffer with GraphicsResourceUsage.Dynamic usage.
A buffer with typed information.
Definition: Buffer.cs:607
_In_ size_t _In_ size_t size
Definition: DirectXTexP.h:175