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| HDRColorA * | DirectX::HDRColorALerp (_Out_ HDRColorA *pOut, _In_ const HDRColorA *pC1, _In_ const HDRColorA *pC2, _In_ float s) |
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| template<bool bRange> |
| void | DirectX::OptimizeAlpha (float *pX, float *pY, const float *pPoints, size_t cSteps) |
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| void | DirectX::D3DXDecodeBC1 (_Out_writes_(NUM_PIXELS_PER_BLOCK) XMVECTOR *pColor, _In_reads_(8) const uint8_t *pBC) |
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| void | DirectX::D3DXDecodeBC2 (_Out_writes_(NUM_PIXELS_PER_BLOCK) XMVECTOR *pColor, _In_reads_(16) const uint8_t *pBC) |
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| void | DirectX::D3DXDecodeBC3 (_Out_writes_(NUM_PIXELS_PER_BLOCK) XMVECTOR *pColor, _In_reads_(16) const uint8_t *pBC) |
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| void | DirectX::D3DXDecodeBC4U (_Out_writes_(NUM_PIXELS_PER_BLOCK) XMVECTOR *pColor, _In_reads_(8) const uint8_t *pBC) |
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| void | DirectX::D3DXDecodeBC4S (_Out_writes_(NUM_PIXELS_PER_BLOCK) XMVECTOR *pColor, _In_reads_(8) const uint8_t *pBC) |
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| void | DirectX::D3DXDecodeBC5U (_Out_writes_(NUM_PIXELS_PER_BLOCK) XMVECTOR *pColor, _In_reads_(16) const uint8_t *pBC) |
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| void | DirectX::D3DXDecodeBC5S (_Out_writes_(NUM_PIXELS_PER_BLOCK) XMVECTOR *pColor, _In_reads_(16) const uint8_t *pBC) |
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| void | DirectX::D3DXDecodeBC6HU (_Out_writes_(NUM_PIXELS_PER_BLOCK) XMVECTOR *pColor, _In_reads_(16) const uint8_t *pBC) |
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| void | DirectX::D3DXDecodeBC6HS (_Out_writes_(NUM_PIXELS_PER_BLOCK) XMVECTOR *pColor, _In_reads_(16) const uint8_t *pBC) |
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| void | DirectX::D3DXDecodeBC7 (_Out_writes_(NUM_PIXELS_PER_BLOCK) XMVECTOR *pColor, _In_reads_(16) const uint8_t *pBC) |
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| void | DirectX::D3DXEncodeBC1 (_Out_writes_(8) uint8_t *pBC, _In_reads_(NUM_PIXELS_PER_BLOCK) const XMVECTOR *pColor, _In_ float alphaRef, _In_ DWORD flags) |
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| void | DirectX::D3DXEncodeBC2 (_Out_writes_(16) uint8_t *pBC, _In_reads_(NUM_PIXELS_PER_BLOCK) const XMVECTOR *pColor, _In_ DWORD flags) |
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| void | DirectX::D3DXEncodeBC3 (_Out_writes_(16) uint8_t *pBC, _In_reads_(NUM_PIXELS_PER_BLOCK) const XMVECTOR *pColor, _In_ DWORD flags) |
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| void | DirectX::D3DXEncodeBC4U (_Out_writes_(8) uint8_t *pBC, _In_reads_(NUM_PIXELS_PER_BLOCK) const XMVECTOR *pColor, _In_ DWORD flags) |
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| void | DirectX::D3DXEncodeBC4S (_Out_writes_(8) uint8_t *pBC, _In_reads_(NUM_PIXELS_PER_BLOCK) const XMVECTOR *pColor, _In_ DWORD flags) |
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| void | DirectX::D3DXEncodeBC5U (_Out_writes_(16) uint8_t *pBC, _In_reads_(NUM_PIXELS_PER_BLOCK) const XMVECTOR *pColor, _In_ DWORD flags) |
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| void | DirectX::D3DXEncodeBC5S (_Out_writes_(16) uint8_t *pBC, _In_reads_(NUM_PIXELS_PER_BLOCK) const XMVECTOR *pColor, _In_ DWORD flags) |
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| void | DirectX::D3DXEncodeBC6HU (_Out_writes_(16) uint8_t *pBC, _In_reads_(NUM_PIXELS_PER_BLOCK) const XMVECTOR *pColor, _In_ DWORD flags) |
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| void | DirectX::D3DXEncodeBC6HS (_Out_writes_(16) uint8_t *pBC, _In_reads_(NUM_PIXELS_PER_BLOCK) const XMVECTOR *pColor, _In_ DWORD flags) |
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| void | DirectX::D3DXEncodeBC7 (_Out_writes_(16) uint8_t *pBC, _In_reads_(NUM_PIXELS_PER_BLOCK) const XMVECTOR *pColor, _In_ DWORD flags) |
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| const uint16_t | DirectX::F16S_MASK = 0x8000 |
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| const uint16_t | DirectX::F16EM_MASK = 0x7fff |
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| const uint16_t | DirectX::F16MAX = 0x7bff |
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| const size_t | DirectX::BC6H_NUM_CHANNELS = 3 |
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| const size_t | DirectX::BC6H_MAX_SHAPES = 32 |
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| const size_t | DirectX::BC7_NUM_CHANNELS = 4 |
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| const size_t | DirectX::BC7_MAX_SHAPES = 64 |
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| const int32_t | DirectX::BC67_WEIGHT_MAX = 64 |
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| const uint32_t | DirectX::BC67_WEIGHT_SHIFT = 6 |
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| const int32_t | DirectX::BC67_WEIGHT_ROUND = 32 |
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| const int | DirectX::g_aWeights2 [4] = {0, 21, 43, 64} |
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| const int | DirectX::g_aWeights3 [8] = {0, 9, 18, 27, 37, 46, 55, 64} |
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| const int | DirectX::g_aWeights4 [16] = {0, 4, 9, 13, 17, 21, 26, 30, 34, 38, 43, 47, 51, 55, 60, 64} |
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