Paradox Game Engine  v1.0.0 beta06
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DirectX::D3DX_BC1 Struct Reference

#include <BC.h>

Public Attributes

uint16_t rgb [2]
 
uint32_t bitmap
 

Detailed Description

Definition at line 283 of file BC.h.

Member Data Documentation

uint32_t DirectX::D3DX_BC1::bitmap

Definition at line 286 of file BC.h.

uint16_t DirectX::D3DX_BC1::rgb[2]

Definition at line 285 of file BC.h.


The documentation for this struct was generated from the following file: