Paradox Game Engine  v1.0.0 beta06
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros Pages
DirectX::D3DX_BC7 Class Reference

#include <BC.h>

Inheritance diagram for DirectX::D3DX_BC7:
DirectX::CBits< 16 >

Public Member Functions

void Decode (_Out_writes_(NUM_PIXELS_PER_BLOCK) HDRColorA *pOut) const
 
void Encode (_In_reads_(NUM_PIXELS_PER_BLOCK) const HDRColorA *const pIn)
 

Detailed Description

Definition at line 624 of file BC.h.

Member Function Documentation

_Use_decl_annotations_ void DirectX::D3DX_BC7::Encode ( _In_reads_(NUM_PIXELS_PER_BLOCK) const HDRColorA *const  pIn)

Definition at line 2147 of file BC6HBC7.cpp.

References a, DirectX::assert(), b, DirectX::BC7_MAX_SHAPES, NUM_PIXELS_PER_BLOCK, and s().


The documentation for this class was generated from the following files: