Paradox Game Engine
v1.0.0 beta06
Main Page
Related Pages
Packages
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Properties
Events
Macros
Pages
AssetImport.cs
Go to the documentation of this file.
1
// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2
// This file is distributed under GPL v3. See LICENSE.md for details.
3
using
System
;
4
using
System.ComponentModel;
5
using
SiliconStudio.Core;
6
using
SiliconStudio.Core.IO;
7
8
namespace
SiliconStudio.Assets
9
{
10
/// <summary>
11
/// An importable asset.
12
/// </summary>
13
[DataContract]
14
public
abstract
class
AssetImport
:
Asset
15
{
16
/// <summary>
17
/// Gets or sets the source file of this
18
/// </summary>
19
/// <value>The source.</value>
20
/// <userdoc>
21
/// The source file of this asset.
22
/// </userdoc>
23
[DataMember(-50)]
24
[DefaultValue(null)]
25
public
UFile
Source
{
get
; set; }
26
27
/// <summary>
28
/// Gets or sets id of the importer used.
29
/// </summary>
30
/// <value>The id of the importer.</value>
31
[DataMember(-40)]
32
[DefaultValue(null)]
33
[Browsable(
false
)]
34
public
Guid? ImporterId {
get
; set; }
35
36
internal
AssetImport
GetRootBase()
37
{
38
if
(Base != null && Base.Asset is
AssetImport
&& Base.Id == Guid.Empty)
39
{
40
return
(
AssetImport
)Base.Asset;
41
}
42
return
null;
43
}
44
45
virtual
internal
void
SetAsRootImport()
46
{
47
Id = Guid.Empty;
48
Source
= null;
49
}
50
}
51
}
Source
SiliconStudio.Assets.Asset
Base class for Asset.
Definition:
Asset.cs:14
SiliconStudio.Shaders.Parser.System
A system file.
SiliconStudio.Assets.AssetImport
An importable asset.
Definition:
AssetImport.cs:14
SiliconStudio.Core.IO.UFile
Defines a normalized file path. See UPath for details. This class cannot be inherited.
Definition:
UFile.cs:13
sources
assets
SiliconStudio.Assets
AssetImport.cs
Generated on Sat Dec 20 2014 21:50:50 for Paradox Game Engine by
1.8.7