Paradox Game Engine  v1.0.0 beta06
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AOTHelpers.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using System.Collections.Generic;
4 using SiliconStudio.Core.Collections;
5 using SiliconStudio.Core.Serialization.Converters;
6 using SiliconStudio.Paradox.Effects;
7 using SiliconStudio.Paradox.Effects.Data;
8 using SiliconStudio.Paradox.Engine;
9 using SiliconStudio.Paradox.Graphics;
10 using SiliconStudio.Paradox.Graphics.Data;
11 
12 namespace SiliconStudio.Paradox.Data
13 {
14  internal static class AOTHelpers
15  {
16  public static void AOTHelper()
17  {
20  typeof(ListDataConverter<List<ShadowConfigurationData>, List<ShadowConfiguration>, ShadowConfigurationData, ShadowConfiguration>).ToString();
21  typeof(ListDataConverter<FastCollection<EntityComponentReference<TransformationComponent>>, FastCollection<TransformationComponent>, EntityComponentReference<TransformationComponent>, TransformationComponent>).ToString();
22  }
23  }
24 }
Data type for SiliconStudio.Paradox.Effects.LightingConfiguration.
Definition: EngineData.cs:95
Defines Position, Rotation and Scale of its Entity.
Data type for SiliconStudio.Paradox.Graphics.VertexBufferBinding.
Lighting configuration for a mesh. Stores the number of lights per type and the number of shadow maps...
Data type for SiliconStudio.Paradox.Effects.ShadowConfiguration.
Definition: EngineData.cs:297
Binding structure that specifies a vertex buffer and other per-vertex parameters (such as offset and ...