3 using System.Collections.Generic;
4 using SiliconStudio.Core.Collections;
5 using SiliconStudio.Core.Serialization.Converters;
6 using SiliconStudio.Paradox.Effects;
7 using SiliconStudio.Paradox.Effects.Data;
8 using SiliconStudio.Paradox.Engine;
9 using SiliconStudio.Paradox.Graphics;
10 using SiliconStudio.Paradox.Graphics.Data;
12 namespace SiliconStudio.
Paradox.Data
14 internal static class AOTHelpers
16 public static void AOTHelper()
21 typeof(ListDataConverter<FastCollection<EntityComponentReference<TransformationComponent>>, FastCollection<TransformationComponent>, EntityComponentReference<TransformationComponent>,
TransformationComponent>).ToString();
Data type for SiliconStudio.Paradox.Effects.LightingConfiguration.
Data type for SiliconStudio.Paradox.Graphics.VertexBufferBinding.
Lighting configuration for a mesh. Stores the number of lights per type and the number of shadow maps...
Data type for SiliconStudio.Paradox.Effects.ShadowConfiguration.
Binding structure that specifies a vertex buffer and other per-vertex parameters (such as offset and ...