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Paradox Game Engine
v1.0.0 beta06
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Lighting configuration for a mesh. Stores the number of lights per type and the number of shadow maps. More...
Public Attributes | |
int | MaxNumDirectionalLight |
int | MaxNumPointLight |
int | MaxNumSpotLight |
bool | UnrollDirectionalLightLoop |
bool | UnrollPointLightLoop |
bool | UnrollSpotLightLoop |
ShadowConfigurationArray | ShadowConfigurations |
Lighting configuration for a mesh. Stores the number of lights per type and the number of shadow maps.
Definition at line 11 of file LightingConfiguration.cs.
int SiliconStudio.Paradox.Effects.LightingConfiguration.MaxNumDirectionalLight |
Definition at line 14 of file LightingConfiguration.cs.
int SiliconStudio.Paradox.Effects.LightingConfiguration.MaxNumPointLight |
Definition at line 17 of file LightingConfiguration.cs.
int SiliconStudio.Paradox.Effects.LightingConfiguration.MaxNumSpotLight |
Definition at line 20 of file LightingConfiguration.cs.
ShadowConfigurationArray SiliconStudio.Paradox.Effects.LightingConfiguration.ShadowConfigurations |
Definition at line 32 of file LightingConfiguration.cs.
bool SiliconStudio.Paradox.Effects.LightingConfiguration.UnrollDirectionalLightLoop |
Definition at line 23 of file LightingConfiguration.cs.
bool SiliconStudio.Paradox.Effects.LightingConfiguration.UnrollPointLightLoop |
Definition at line 26 of file LightingConfiguration.cs.
bool SiliconStudio.Paradox.Effects.LightingConfiguration.UnrollSpotLightLoop |
Definition at line 29 of file LightingConfiguration.cs.