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Paradox Game Engine
v1.0.0 beta06
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Lighting configuration for a mesh. Stores the number of lights per type and the number of shadow maps. More...
Public Attributes | |
| int | MaxNumDirectionalLight |
| int | MaxNumPointLight |
| int | MaxNumSpotLight |
| bool | UnrollDirectionalLightLoop |
| bool | UnrollPointLightLoop |
| bool | UnrollSpotLightLoop |
| ShadowConfigurationArray | ShadowConfigurations |
Lighting configuration for a mesh. Stores the number of lights per type and the number of shadow maps.
Definition at line 11 of file LightingConfiguration.cs.
| int SiliconStudio.Paradox.Effects.LightingConfiguration.MaxNumDirectionalLight |
Definition at line 14 of file LightingConfiguration.cs.
| int SiliconStudio.Paradox.Effects.LightingConfiguration.MaxNumPointLight |
Definition at line 17 of file LightingConfiguration.cs.
| int SiliconStudio.Paradox.Effects.LightingConfiguration.MaxNumSpotLight |
Definition at line 20 of file LightingConfiguration.cs.
| ShadowConfigurationArray SiliconStudio.Paradox.Effects.LightingConfiguration.ShadowConfigurations |
Definition at line 32 of file LightingConfiguration.cs.
| bool SiliconStudio.Paradox.Effects.LightingConfiguration.UnrollDirectionalLightLoop |
Definition at line 23 of file LightingConfiguration.cs.
| bool SiliconStudio.Paradox.Effects.LightingConfiguration.UnrollPointLightLoop |
Definition at line 26 of file LightingConfiguration.cs.
| bool SiliconStudio.Paradox.Effects.LightingConfiguration.UnrollSpotLightLoop |
Definition at line 29 of file LightingConfiguration.cs.