Paradox Game Engine  v1.0.0 beta06
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SiliconStudio.Paradox.Effects.LightingConfiguration Struct Reference

Lighting configuration for a mesh. Stores the number of lights per type and the number of shadow maps. More...

Public Attributes

int MaxNumDirectionalLight
 
int MaxNumPointLight
 
int MaxNumSpotLight
 
bool UnrollDirectionalLightLoop
 
bool UnrollPointLightLoop
 
bool UnrollSpotLightLoop
 
ShadowConfigurationArray ShadowConfigurations
 

Detailed Description

Lighting configuration for a mesh. Stores the number of lights per type and the number of shadow maps.

Definition at line 11 of file LightingConfiguration.cs.

Member Data Documentation

int SiliconStudio.Paradox.Effects.LightingConfiguration.MaxNumDirectionalLight

Definition at line 14 of file LightingConfiguration.cs.

int SiliconStudio.Paradox.Effects.LightingConfiguration.MaxNumPointLight

Definition at line 17 of file LightingConfiguration.cs.

int SiliconStudio.Paradox.Effects.LightingConfiguration.MaxNumSpotLight

Definition at line 20 of file LightingConfiguration.cs.

ShadowConfigurationArray SiliconStudio.Paradox.Effects.LightingConfiguration.ShadowConfigurations

Definition at line 32 of file LightingConfiguration.cs.

bool SiliconStudio.Paradox.Effects.LightingConfiguration.UnrollDirectionalLightLoop

Definition at line 23 of file LightingConfiguration.cs.

bool SiliconStudio.Paradox.Effects.LightingConfiguration.UnrollPointLightLoop

Definition at line 26 of file LightingConfiguration.cs.

bool SiliconStudio.Paradox.Effects.LightingConfiguration.UnrollSpotLightLoop

Definition at line 29 of file LightingConfiguration.cs.


The documentation for this struct was generated from the following file: