4 using SiliconStudio.Core.Serialization;
5 using SiliconStudio.Core.Serialization.Converters;
7 namespace SiliconStudio.
Paradox.Graphics.Data
18 Declaration = declaration;
45 converterContext.ConvertFromData(
data.Buffer, ref buffer);
55 converterContext.ConvertFromData(
data.Buffer, ref buffer);
The layout of a vertex buffer with a set of VertexElement.
IndexBufferBindingData(ContentReference< BufferData > buffer, bool is32Bit, int count, int offset=0)
Converter type for SiliconStudio.Paradox.Graphics.VertexBufferBinding.
System.Int32 Offset
Data field for SiliconStudio.Paradox.Graphics.IndexBufferBinding.Offset.
VertexBufferBindingData(ContentReference< BufferData > buffer, VertexDeclaration declaration, int count, int stride=0, int offset=0)
System.Int32 Stride
Data field for SiliconStudio.Paradox.Graphics.VertexBufferBinding.Stride.
Converter type for SiliconStudio.Paradox.Graphics.IndexBufferBinding.
override void ConvertFromData(ConverterContext converterContext, VertexBufferBindingData data, ref VertexBufferBinding source)
System.Int32 Count
Data field for SiliconStudio.Paradox.Graphics.VertexBufferBinding.Count.
All-in-One Buffer class linked SharpDX.Direct3D11.Buffer.
SiliconStudio.Paradox.Graphics.Buffer Buffer
VertexBufferBindingData()
System.Int32 Count
Data field for SiliconStudio.Paradox.Graphics.IndexBufferBinding.Count.
Data type for SiliconStudio.Paradox.Graphics.IndexBufferBinding.
Data type for SiliconStudio.Paradox.Graphics.VertexBufferBinding.
override void ConvertFromData(ConverterContext converterContext, IndexBufferBindingData data, ref IndexBufferBinding source)
System.Boolean Is32Bit
Data field for SiliconStudio.Paradox.Graphics.IndexBufferBinding.Is32Bit.
SiliconStudio.Paradox.Graphics.VertexDeclaration Declaration
Data field for SiliconStudio.Paradox.Graphics.VertexBufferBinding.Declaration.
System.Int32 Offset
Data field for SiliconStudio.Paradox.Graphics.VertexBufferBinding.Offset.
Binding structure that specifies a vertex buffer and other per-vertex parameters (such as offset and ...