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Paradox Game Engine
v1.0.0 beta06
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Contains the value of an asset member returned by AssetItemAccessor.TryGetMemberValue More...
Public Member Functions | |
AssetMemberValue (object value, OverrideType @override, AssetItem overriderItem) | |
Initializes a new instance of the AssetMemberValue struct. More... | |
Public Attributes | |
readonly bool | IsValid |
Gets the valid state of this instance, true if the object is valid; otherwise false More... | |
readonly object | Value |
The value of the member. More... | |
readonly OverrideType | Override |
The override state of this member. More... | |
readonly AssetItem | OverriderItem |
The overrider item if any, or null if no base overriders. More... | |
Contains the value of an asset member returned by AssetItemAccessor.TryGetMemberValue
Definition at line 10 of file AssetMemberValue.cs.
SiliconStudio.Assets.AssetMemberValue.AssetMemberValue | ( | object | value, |
OverrideType @ | override, | ||
AssetItem | overriderItem | ||
) |
Initializes a new instance of the AssetMemberValue struct.
value | The value. |
override | The override. |
overriderItem | The overrider item. |
Definition at line 18 of file AssetMemberValue.cs.
References IsValid().
readonly bool SiliconStudio.Assets.AssetMemberValue.IsValid |
Gets the valid state of this instance, true
if the object is valid; otherwise false
Definition at line 30 of file AssetMemberValue.cs.
readonly OverrideType SiliconStudio.Assets.AssetMemberValue.Override |
The override state of this member.
Definition at line 40 of file AssetMemberValue.cs.
readonly AssetItem SiliconStudio.Assets.AssetMemberValue.OverriderItem |
The overrider item if any, or null
if no base overriders.
Definition at line 45 of file AssetMemberValue.cs.
readonly object SiliconStudio.Assets.AssetMemberValue.Value |
The value of the member.
Definition at line 35 of file AssetMemberValue.cs.