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Paradox Game Engine
v1.0.0 beta06
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Contains the value of an asset member returned by AssetItemAccessor.TryGetMemberValue More...
Public Member Functions | |
| AssetMemberValue (object value, OverrideType @override, AssetItem overriderItem) | |
| Initializes a new instance of the AssetMemberValue struct. More... | |
Public Attributes | |
| readonly bool | IsValid |
Gets the valid state of this instance, true if the object is valid; otherwise false More... | |
| readonly object | Value |
| The value of the member. More... | |
| readonly OverrideType | Override |
| The override state of this member. More... | |
| readonly AssetItem | OverriderItem |
The overrider item if any, or null if no base overriders. More... | |
Contains the value of an asset member returned by AssetItemAccessor.TryGetMemberValue
Definition at line 10 of file AssetMemberValue.cs.
| SiliconStudio.Assets.AssetMemberValue.AssetMemberValue | ( | object | value, |
| OverrideType @ | override, | ||
| AssetItem | overriderItem | ||
| ) |
Initializes a new instance of the AssetMemberValue struct.
| value | The value. |
| override | The override. |
| overriderItem | The overrider item. |
Definition at line 18 of file AssetMemberValue.cs.
References IsValid().
| readonly bool SiliconStudio.Assets.AssetMemberValue.IsValid |
Gets the valid state of this instance, true if the object is valid; otherwise false
Definition at line 30 of file AssetMemberValue.cs.
| readonly OverrideType SiliconStudio.Assets.AssetMemberValue.Override |
The override state of this member.
Definition at line 40 of file AssetMemberValue.cs.
| readonly AssetItem SiliconStudio.Assets.AssetMemberValue.OverriderItem |
The overrider item if any, or null if no base overriders.
Definition at line 45 of file AssetMemberValue.cs.
| readonly object SiliconStudio.Assets.AssetMemberValue.Value |
The value of the member.
Definition at line 35 of file AssetMemberValue.cs.