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Paradox Game Engine
v1.0.0 beta06
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Namespaces | |
| package | AtitcWrapper |
| package | DxtWrapper |
| package | PvrttWrapper |
| package | Requests |
| package | TexLibraries |
Classes | |
| class | Filter |
| Provides enumerations of the different available filter types. More... | |
| class | IRequest |
| interface | ITexLibrary |
| interface | ITextureLibraryData |
| Interface describing the native Data used by the implementing library to process textures. | |
| class | Program |
| class | TexAtlas |
| A texture atlas : a texture made from a composition of many textures. More... | |
| class | TexImage |
| Temporary format containing texture data and information. Used as buffer between texture libraries. More... | |
| class | TextureTool |
| Provides method to load images or textures, to modify them and to convert them with different texture compression format. Input supported format : gif, png, jpe, pds (Every FreeImage supported format...), dds, pvr, ktx. Output format : gif, png, jpe, pds (Every FreeImage supported format...), dds, pvr, ktx. Compression format : DXT1-5, ATC, PVRTC1-2, ETC1-2, uncompressed formats (BGRA8888, RGBA8888) Image processing : resize, flip, gamma correction Texture utilities : Mipmap generation, normal map generation More... | |
| class | TextureToolsException |
| class | Tools |
| Provides general methods used by the libraries. | |
Enumerations | |
| enum | Orientation { Orientation.Vertical, Orientation.Horizontal } |
| Available Orientation to flip textures More... | |
Available Orientation to flip textures
| Enumerator | |
|---|---|
| Vertical | |
| Horizontal | |
Definition at line 15 of file Orientation.cs.