Paradox Game Engine  v1.0.0 beta06
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Package SiliconStudio.TextureConverter

Namespaces

package  AtitcWrapper
 
package  DxtWrapper
 
package  PvrttWrapper
 
package  Requests
 
package  TexLibraries
 

Classes

class  Filter
 Provides enumerations of the different available filter types. More...
 
class  IRequest
 
interface  ITexLibrary
 
interface  ITextureLibraryData
 Interface describing the native Data used by the implementing library to process textures.
 
class  Program
 
class  TexAtlas
 A texture atlas : a texture made from a composition of many textures. More...
 
class  TexImage
 Temporary format containing texture data and information. Used as buffer between texture libraries. More...
 
class  TextureTool
 Provides method to load images or textures, to modify them and to convert them with different texture compression format. Input supported format : gif, png, jpe, pds (Every FreeImage supported format...), dds, pvr, ktx. Output format : gif, png, jpe, pds (Every FreeImage supported format...), dds, pvr, ktx. Compression format : DXT1-5, ATC, PVRTC1-2, ETC1-2, uncompressed formats (BGRA8888, RGBA8888) Image processing : resize, flip, gamma correction Texture utilities : Mipmap generation, normal map generation More...
 
class  TextureToolsException
 
class  Tools
 Provides general methods used by the libraries.
 

Enumerations

enum  Orientation { Orientation.Vertical, Orientation.Horizontal }
 Available Orientation to flip textures More...
 

Enumeration Type Documentation

Available Orientation to flip textures

Enumerator
Vertical 
Horizontal 

Definition at line 15 of file Orientation.cs.