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Paradox Game Engine
v1.0.0 beta06
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Namespaces | |
package | AtitcWrapper |
package | DxtWrapper |
package | PvrttWrapper |
package | Requests |
package | TexLibraries |
Classes | |
class | Filter |
Provides enumerations of the different available filter types. More... | |
class | IRequest |
interface | ITexLibrary |
interface | ITextureLibraryData |
Interface describing the native Data used by the implementing library to process textures. | |
class | Program |
class | TexAtlas |
A texture atlas : a texture made from a composition of many textures. More... | |
class | TexImage |
Temporary format containing texture data and information. Used as buffer between texture libraries. More... | |
class | TextureTool |
Provides method to load images or textures, to modify them and to convert them with different texture compression format. Input supported format : gif, png, jpe, pds (Every FreeImage supported format...), dds, pvr, ktx. Output format : gif, png, jpe, pds (Every FreeImage supported format...), dds, pvr, ktx. Compression format : DXT1-5, ATC, PVRTC1-2, ETC1-2, uncompressed formats (BGRA8888, RGBA8888) Image processing : resize, flip, gamma correction Texture utilities : Mipmap generation, normal map generation More... | |
class | TextureToolsException |
class | Tools |
Provides general methods used by the libraries. | |
Enumerations | |
enum | Orientation { Orientation.Vertical, Orientation.Horizontal } |
Available Orientation to flip textures More... | |
Available Orientation to flip textures
Enumerator | |
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Vertical | |
Horizontal |
Definition at line 15 of file Orientation.cs.