Paradox Game Engine  v1.0.0 beta06
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Package SiliconStudio.TextureConverter.Requests

Classes

class  ArrayCreationRequest
 Request to create a texture array from a texture list. More...
 
class  ArrayElementRemovalRequest
 Request to remove the texture at a specified position from a texture array. More...
 
class  ArrayExtractionRequest
 Request to extract one or every textures from a texture array More...
 
class  ArrayInsertionRequest
 Request to insert a specific texture in a texture array. More...
 
class  ArrayUpdateRequest
 Request to update a specific texture in a texture array. More...
 
class  AtlasCreationRequest
 Request to create an atlas from a texture list. More...
 
class  AtlasExtractionRequest
 Request to extract one or every textures from an atlas. More...
 
class  AtlasUpdateRequest
 Request to update a texture from an atlas More...
 
class  ColorKeyRequest
 Request to premultiply the alpha on the texture More...
 
class  CompressingRequest
 Request to compress a texture to a specified format
 
class  CubeCreationRequest
 Request to create a texture cube from a texture list. More...
 
class  DecompressingRequest
 Request to decompress a texture into R8G8B8A8
 
class  ExportRequest
 Request to export a texture into a file, with a possible minimum mipmap size.
 
class  ExportToParadoxRequest
 Request to export a texture to a Paradox Image instance.
 
class  FactorRescalingRequest
 Request a texture to be rescale according to the given factor, new size will be : width = width * widthFactor and height = height * heightFactor
 
class  FixedRescalingRequest
 Request a texture to be resized to the requested width and height.
 
class  FlippingRequest
 Request to flip a texture vertically or horizontally
 
class  FlippingSubRequest
 
class  GammaCorrectionRequest
 Request to adjust gamma on the texture to a specified value
 
class  LoadingRequest
 Request to load a texture, either from a file, or from memory with an TexImage or a SiliconStudio.Paradox.Graphics.Image
 
class  MipMapsGenerationRequest
 Request to generate the mipmap chain on a texture (3d texture mipmap generation not yet supported)
 
class  NormalMapGenerationRequest
 
class  PreMultiplyAlphaRequest
 Request to premultiply the alpha on the texture More...
 
class  RescalingRequest
 Request to rescale a texture (will delete every mipmaps of the texture)
 
class  SwappingRequest
 
class  SwitchingBRChannelsRequest
 Request to switch the R and B channels on a texture.
 

Enumerations

enum  TextureQuality { TextureQuality.Fast, TextureQuality.Normal, TextureQuality.High, TextureQuality.Best }
 The desired texture quality. More...
 

Enumeration Type Documentation

The desired texture quality.

Enumerator
Fast 
Normal 
High 
Best 

Definition at line 8 of file TextureQuality.cs.