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AnimationRepeatMode.cs
Go to the documentation of this file.
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// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
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// This file is distributed under GPL v3. See LICENSE.md for details.
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using
SiliconStudio.Core;
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namespace
SiliconStudio.
Paradox
.DataModel
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{
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/// <summary>
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/// Enumeration describing how an animation should be repeated.
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/// </summary>
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[DataContract]
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public
enum
AnimationRepeatMode
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{
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/// <summary>
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/// The animation play once, and then stops.
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/// </summary>
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PlayOnce
,
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/// <summary>
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/// The animation loop for always.
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/// </summary>
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LoopInfinite
,
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}
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}
SiliconStudio.Paradox.DataModel.PlayOnce
The animation play once, and then stops.
SiliconStudio.Paradox.DataModel.AnimationRepeatMode
AnimationRepeatMode
Enumeration describing how an animation should be repeated.
Definition:
AnimationRepeatMode.cs:11
SiliconStudio.Paradox.DataModel.LoopInfinite
The animation loop for always.
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
sources
engine
SiliconStudio.Paradox.Engine
DataModel
AnimationRepeatMode.cs
Generated on Sat Dec 20 2014 21:51:39 for Paradox Game Engine by
1.8.7