Paradox Game Engine  v1.0.0 beta06
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AnimationRepeatMode.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using SiliconStudio.Core;
4 
5 namespace SiliconStudio.Paradox.DataModel
6 {
7  /// <summary>
8  /// Enumeration describing how an animation should be repeated.
9  /// </summary>
10  [DataContract]
11  public enum AnimationRepeatMode
12  {
13  /// <summary>
14  /// The animation play once, and then stops.
15  /// </summary>
16  PlayOnce,
17  /// <summary>
18  /// The animation loop for always.
19  /// </summary>
21  }
22 }
The animation play once, and then stops.
AnimationRepeatMode
Enumeration describing how an animation should be repeated.
The animation loop for always.