Paradox Game Engine
v1.0.0 beta06
Main Page
Related Pages
Packages
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Properties
Events
Macros
Pages
FontTextureFormat.cs
Go to the documentation of this file.
1
// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2
// This file is distributed under GPL v3. See LICENSE.md for details.
3
using
SiliconStudio.Core;
4
5
namespace
SiliconStudio.
Paradox
.Assets.SpriteFont
6
{
7
[DataContract]
8
public
enum
FontTextureFormat
9
{
10
//Auto, -> currently not supported on all platforms
11
Rgba32
,
12
//CompressedMono, -> currently not supported on all platforms
13
}
14
}
SiliconStudio.Paradox.Assets.SpriteFont.Rgba32
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
SiliconStudio.Paradox.Assets.SpriteFont.FontTextureFormat
FontTextureFormat
Definition:
FontTextureFormat.cs:8
sources
engine
SiliconStudio.Paradox.Assets
SpriteFont
FontTextureFormat.cs
Generated on Sat Dec 20 2014 21:51:34 for Paradox Game Engine by
1.8.7