Paradox Game Engine  v1.0.0 beta06
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Events Macros Pages
FontTextureFormat.cs
Go to the documentation of this file.
1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 using SiliconStudio.Core;
4 
5 namespace SiliconStudio.Paradox.Assets.SpriteFont
6 {
7  [DataContract]
8  public enum FontTextureFormat
9  {
10  //Auto, -> currently not supported on all platforms
11  Rgba32,
12  //CompressedMono, -> currently not supported on all platforms
13  }
14 }