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Paradox Game Engine
v1.0.0 beta06
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A command processing an Asset. More...
Additional Inherited Members | |
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override void | PreCommand (ICommandContext commandContext) |
override void | PostCommand (ICommandContext commandContext, ResultStatus status) |
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Task< ResultStatus > | DoCommand (ICommandContext commandContext) |
The method that indirectly call DoCommandOverride to execute the actual command code. It is called by the current Builder when the command is triggered More... | |
Command | Clone () |
abstract override string | ToString () |
virtual IEnumerable< ObjectUrl > | GetInputFiles () |
Gets the list of input files (that can be deduced without running the command, only from command parameters). More... | |
virtual bool | ShouldForceExecution () |
Check some conditions that determine if the command should be executed. This method may not be called if some previous check determinated that it already needs to be executed. More... | |
virtual bool | ShouldSpawnNewProcess () |
virtual void | Cancel () |
Callback called by Builder.CancelBuild. It can be useful for commands in a blocking call that can be unblocked from here. More... | |
void | ComputeCommandHash (Stream stream, IPrepareContext prepareContext) |
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static void | MergeOutputObjects (IDictionary< ObjectUrl, OutputObject > outputObjects) |
static void | MountDatabases (ICommandContext commandContext) |
static DatabaseFileProvider | GetCommonDatabase () |
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static MicroThreadLocal < DatabaseFileProvider > | DatabaseFileProvider |
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abstract Task< ResultStatus > | DoCommandOverride (ICommandContext commandContext) |
The method to override containing the actual command code. It is called by the DoCommand function More... | |
virtual void | ComputeParameterHash (BinarySerializationWriter writer) |
void | ComputeInputFilesHash (BinarySerializationWriter writer, IPrepareContext prepareContext) |
virtual void | ComputeAssemblyHash (BinarySerializationWriter writer) |
TagSymbol | RegisterTag (string name, Func< string > getValue) |
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const int | CommandCacheVersion = 1 |
The command cache version, should be bumped when binary serialization format changes (so that cache gets invalidated) More... | |
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abstract string | Title [get] |
Title (short description) of the command More... | |
virtual IEnumerable< Tuple < string, string > > | TagList [get] |
List every tag created by the command. The first item of each entry is the TagSymbol.Name of the TagSymbol, The second item is the pattern or a description of the TagSymbol.RealName More... | |
A command processing an Asset.
Definition at line 11 of file AssetCommand.cs.