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Paradox Game Engine
v1.0.0 beta06
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A Conditional expression More...
Public Member Functions | |
| ConditionalExpression () | |
| Initializes a new instance of the ConditionalExpression class. More... | |
| ConditionalExpression (Expression condition, Expression left, Expression right) | |
| Initializes a new instance of the ConditionalExpression class. More... | |
| override IEnumerable< Node > | Childrens () |
Gets the child nodes.
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| override string | ToString () |
Public Member Functions inherited from SiliconStudio.Shaders.Ast.Expression | |
| Expression () | |
| Initializes a new instance of the Expression class. More... | |
| override string | ToString () |
| bool | Equals (Expression other) |
| override bool | Equals (object obj) |
| override int | GetHashCode () |
Public Member Functions inherited from SiliconStudio.Shaders.Ast.Node | |
| override bool | Equals (object against) |
| override int | GetHashCode () |
| object | GetTag (object tagKey) |
| Gets a tag value associated to this node.. More... | |
| bool | RemoveTag (object tagKey) |
| Gets a tag value associated to this node.. More... | |
| bool | ContainsTag (object tagKey) |
| Determines whether the specified instance contains this tag. More... | |
| void | SetTag (object tagKey, object tagValue) |
| Sets a tag value associated to this node. More... | |
| override string | ToString () |
Properties | |
| Expression | Condition [get, set] |
| Gets or sets the condition. More... | |
| Expression | Left [get, set] |
| Gets or sets the left. More... | |
| Expression | Right [get, set] |
| Gets or sets the right. More... | |
Properties inherited from SiliconStudio.Shaders.Ast.Expression | |
| TypeInference | TypeInference [get, set] |
| Gets or sets the type reference. More... | |
Properties inherited from SiliconStudio.Shaders.Ast.Node | |
| SourceSpan | Span [get, set] |
| Gets or sets the source span. More... | |
| List< Node > | ChildrenList [get] |
| Gets the childrens. More... | |
Properties inherited from SiliconStudio.Shaders.Ast.ITypeInferencer | |
| TypeInference | TypeInference [get, set] |
| Gets or sets the reference. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from SiliconStudio.Shaders.Ast.Expression | |
| static bool | operator== (Expression left, Expression right) |
| static bool | operator!= (Expression left, Expression right) |
Static Public Member Functions inherited from SiliconStudio.Shaders.Ast.Node | |
| static bool | operator== (Node left, Node right) |
| static bool | operator!= (Node left, Node right) |
Protected Member Functions inherited from SiliconStudio.Shaders.Ast.Node | |
| Node () | |
| Initializes a new instance of the Node class. More... | |
A Conditional expression
Definition at line 12 of file ConditionalExpression.cs.
| SiliconStudio.Shaders.Ast.ConditionalExpression.ConditionalExpression | ( | ) |
Initializes a new instance of the ConditionalExpression class.
Definition at line 17 of file ConditionalExpression.cs.
| SiliconStudio.Shaders.Ast.ConditionalExpression.ConditionalExpression | ( | Expression | condition, |
| Expression | left, | ||
| Expression | right | ||
| ) |
Initializes a new instance of the ConditionalExpression class.
| condition | The condition. |
| left | The left. |
| right | The right. |
Definition at line 27 of file ConditionalExpression.cs.
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virtual |
Gets the child nodes.
Reimplemented from SiliconStudio.Shaders.Ast.Node.
Definition at line 65 of file ConditionalExpression.cs.
| override string SiliconStudio.Shaders.Ast.ConditionalExpression.ToString | ( | ) |
Definition at line 75 of file ConditionalExpression.cs.
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getset |
Gets or sets the condition.
The condition.
Definition at line 42 of file ConditionalExpression.cs.
Referenced by SiliconStudio.Shaders.Writer.ShaderWriter.Visit().
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getset |
Gets or sets the left.
The left.
Definition at line 50 of file ConditionalExpression.cs.
Referenced by SiliconStudio.Shaders.Writer.ShaderWriter.Visit().
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getset |
Gets or sets the right.
The right.
Definition at line 58 of file ConditionalExpression.cs.
Referenced by SiliconStudio.Shaders.Writer.ShaderWriter.Visit().