![]() |
Paradox Game Engine
v1.0.0 beta06
|
Contains a compiled shader with bytecode for each stage. More...
Public Member Functions | |
EffectBytecode | Clone () |
Clones the bytecode. More... | |
Public Attributes | |
string | Name |
The name of this effect. More... | |
DateTime | Time |
The time this bytecode was compiled. More... | |
ShaderSource | Source |
The shader source. More... | |
EffectReflection | Reflection |
The reflection from the bytecode. More... | |
HashSourceCollection | HashSources |
The used sources More... | |
ShaderBytecode[] | Stages |
The bytecode for each stage. More... | |
Contains a compiled shader with bytecode for each stage.
Definition at line 16 of file EffectBytecode.cs.
EffectBytecode SiliconStudio.Paradox.Shaders.EffectBytecode.Clone | ( | ) |
HashSourceCollection SiliconStudio.Paradox.Shaders.EffectBytecode.HashSources |
The used sources
Definition at line 41 of file EffectBytecode.cs.
string SiliconStudio.Paradox.Shaders.EffectBytecode.Name |
The name of this effect.
Definition at line 21 of file EffectBytecode.cs.
EffectReflection SiliconStudio.Paradox.Shaders.EffectBytecode.Reflection |
The reflection from the bytecode.
Definition at line 36 of file EffectBytecode.cs.
ShaderSource SiliconStudio.Paradox.Shaders.EffectBytecode.Source |
The shader source.
Definition at line 31 of file EffectBytecode.cs.
ShaderBytecode [] SiliconStudio.Paradox.Shaders.EffectBytecode.Stages |
The bytecode for each stage.
Definition at line 46 of file EffectBytecode.cs.
DateTime SiliconStudio.Paradox.Shaders.EffectBytecode.Time |
The time this bytecode was compiled.
Definition at line 26 of file EffectBytecode.cs.