Paradox Game Engine  v1.0.0 beta06
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SiliconStudio.Paradox.Shaders.EffectBytecode Class Reference

Contains a compiled shader with bytecode for each stage. More...

Public Member Functions

EffectBytecode Clone ()
 Clones the bytecode. More...
 

Public Attributes

string Name
 The name of this effect. More...
 
DateTime Time
 The time this bytecode was compiled. More...
 
ShaderSource Source
 The shader source. More...
 
EffectReflection Reflection
 The reflection from the bytecode. More...
 
HashSourceCollection HashSources
 The used sources More...
 
ShaderBytecode[] Stages
 The bytecode for each stage. More...
 

Detailed Description

Contains a compiled shader with bytecode for each stage.

Definition at line 16 of file EffectBytecode.cs.

Member Function Documentation

EffectBytecode SiliconStudio.Paradox.Shaders.EffectBytecode.Clone ( )

Clones the bytecode.

Returns
The cloned bytecode.

Definition at line 52 of file EffectBytecode.cs.

Member Data Documentation

HashSourceCollection SiliconStudio.Paradox.Shaders.EffectBytecode.HashSources

The used sources

Definition at line 41 of file EffectBytecode.cs.

string SiliconStudio.Paradox.Shaders.EffectBytecode.Name

The name of this effect.

Definition at line 21 of file EffectBytecode.cs.

EffectReflection SiliconStudio.Paradox.Shaders.EffectBytecode.Reflection

The reflection from the bytecode.

Definition at line 36 of file EffectBytecode.cs.

ShaderSource SiliconStudio.Paradox.Shaders.EffectBytecode.Source

The shader source.

Definition at line 31 of file EffectBytecode.cs.

ShaderBytecode [] SiliconStudio.Paradox.Shaders.EffectBytecode.Stages

The bytecode for each stage.

Definition at line 46 of file EffectBytecode.cs.

DateTime SiliconStudio.Paradox.Shaders.EffectBytecode.Time

The time this bytecode was compiled.

Definition at line 26 of file EffectBytecode.cs.


The documentation for this class was generated from the following file: