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Paradox Game Engine
v1.0.0 beta06
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Contains a compiled shader with bytecode for each stage. More...
Public Member Functions | |
| EffectBytecode | Clone () |
| Clones the bytecode. More... | |
Public Attributes | |
| string | Name |
| The name of this effect. More... | |
| DateTime | Time |
| The time this bytecode was compiled. More... | |
| ShaderSource | Source |
| The shader source. More... | |
| EffectReflection | Reflection |
| The reflection from the bytecode. More... | |
| HashSourceCollection | HashSources |
| The used sources More... | |
| ShaderBytecode[] | Stages |
| The bytecode for each stage. More... | |
Contains a compiled shader with bytecode for each stage.
Definition at line 16 of file EffectBytecode.cs.
| EffectBytecode SiliconStudio.Paradox.Shaders.EffectBytecode.Clone | ( | ) |
| HashSourceCollection SiliconStudio.Paradox.Shaders.EffectBytecode.HashSources |
The used sources
Definition at line 41 of file EffectBytecode.cs.
| string SiliconStudio.Paradox.Shaders.EffectBytecode.Name |
The name of this effect.
Definition at line 21 of file EffectBytecode.cs.
| EffectReflection SiliconStudio.Paradox.Shaders.EffectBytecode.Reflection |
The reflection from the bytecode.
Definition at line 36 of file EffectBytecode.cs.
| ShaderSource SiliconStudio.Paradox.Shaders.EffectBytecode.Source |
The shader source.
Definition at line 31 of file EffectBytecode.cs.
| ShaderBytecode [] SiliconStudio.Paradox.Shaders.EffectBytecode.Stages |
The bytecode for each stage.
Definition at line 46 of file EffectBytecode.cs.
| DateTime SiliconStudio.Paradox.Shaders.EffectBytecode.Time |
The time this bytecode was compiled.
Definition at line 26 of file EffectBytecode.cs.