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float | Mass [get, set] |
| Gets or sets the mass. More...
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float | AngularDamping [get, set] |
| Gets or sets the angular damping. More...
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float | LinearDamping [get, set] |
| Gets or sets the linear damping. More...
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Vector3 | Gravity [get, set] |
| Gets or sets the gravity for this single rigid body overriding the engine. More...
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Vector3 | TotalTorque [get] |
| Gets the total torque. More...
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Vector3 | AngularVelocity [get, set] |
| Gets or sets the angular velocity. More...
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Vector3 | LinearVelocity [get, set] |
| Gets or sets the linear velocity. More...
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Vector3 | TotalForce [get] |
| Gets the total force. More...
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Vector3 | AngularFactor [get, set] |
| Gets or sets the angular factor. More...
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Vector3 | LinearFactor [get, set] |
| Gets or sets the linear factor. More...
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RigidBodyTypes | Type [get, set] |
| Gets or sets the type. More...
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FastList< Constraint > | LinkedConstraints [get, set] |
| Gets the linked constraints. More...
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bool | Enabled [get, set] |
| Gets or sets a value indicating whether this Collider is enabled. More...
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bool | CanSleep [get, set] |
| Gets or sets a value indicating whether this instance can sleep. More...
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bool | IsActive [get] |
| Gets a value indicating whether this instance is active (awake). More...
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float | Restitution [get, set] |
| Gets or sets the restitution. More...
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float | Friction [get, set] |
| Gets or sets the friction. More...
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float | RollingFriction [get, set] |
| Gets or sets the rolling friction. More...
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float | CcdMotionThreshold [get, set] |
| Gets or sets the CCD motion threshold. More...
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float | CcdSweptSphereRadius [get, set] |
| Gets or sets the CCD swept sphere radius. More...
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bool | IsTrigger [get, set] |
| Gets or sets a value indicating whether this instance is a trigger. More...
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Matrix | PhysicsWorldTransform [get, set] |
| Gets the physics world transform. More...
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ColliderShape | ColliderShape [get, set] |
| Gets the collider shape. More...
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bool | ContactsAlwaysValid [get, set] |
| Gets or sets a value indicating whether the Contacts list needs to be always valid. This is used to improve performance in the case the list is not needed. More...
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EventHandler< CollisionArgs > | OnFirstContactBegin |
| Occurs when the first contant with a collider begins. More...
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EventHandler< CollisionArgs > | OnContactBegin |
| Occurs when a contact begins (there could be multiple contacts and contact points). More...
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EventHandler< CollisionArgs > | OnContactChange |
| Occurs when a contact changed. More...
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EventHandler< CollisionArgs > | OnLastContactEnd |
| Occurs when the last contact with a collider happened. More...
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EventHandler< CollisionArgs > | OnContactEnd |
| Occurs when a contact ended. More...
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FastList< Contact > | Contacts [get] |
| Gets the contacts. More...
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string | Tag [get, set] |
| Gets or sets the tag. More...
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object | EntityObject [get, set] |
| Gets or sets the entity object. Should always cast this as an Entity More...
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Definition at line 8 of file RigidBody.cs.