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Paradox Game Engine
v1.0.0 beta06
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Generic contact between colliders, Always using Vector3 as the engine allows mixed 2D/3D contacts. Note: As class because it is shared between the 2 Colliders.. maybe struct is faster? More...
Public Attributes | |
Collider | ColliderA |
Collider | ColliderB |
float | Distance |
Vector3 | Normal |
Vector3 | PositionOnA |
Vector3 | PositionOnB |
Generic contact between colliders, Always using Vector3 as the engine allows mixed 2D/3D contacts. Note: As class because it is shared between the 2 Colliders.. maybe struct is faster?
Definition at line 11 of file Contact.cs.
Collider SiliconStudio.Paradox.Physics.Contact.ColliderA |
Definition at line 15 of file Contact.cs.
Collider SiliconStudio.Paradox.Physics.Contact.ColliderB |
Definition at line 17 of file Contact.cs.
float SiliconStudio.Paradox.Physics.Contact.Distance |
Definition at line 19 of file Contact.cs.
Vector3 SiliconStudio.Paradox.Physics.Contact.Normal |
Definition at line 21 of file Contact.cs.
Vector3 SiliconStudio.Paradox.Physics.Contact.PositionOnA |
Definition at line 23 of file Contact.cs.
Vector3 SiliconStudio.Paradox.Physics.Contact.PositionOnB |
Definition at line 25 of file Contact.cs.