|
| float | FallSpeed [get, set] |
| | Gets or sets the fall speed. More...
|
| |
| float | MaxSlope [get, set] |
| | Gets or sets the maximum slope. More...
|
| |
| float | JumpSpeed [get, set] |
| | Gets or sets the jump speed. More...
|
| |
| Vector3 | UpAxis [get, set] |
| | Gets or sets up axis. More...
|
| |
| float | Gravity [get, set] |
| | Gets or sets the gravity. More...
|
| |
| bool | IsGrounded [get] |
| | Gets a value indicating whether this instance is on the ground. More...
|
| |
| bool | Enabled [get, set] |
| | Gets or sets a value indicating whether this Collider is enabled. More...
|
| |
| bool | CanSleep [get, set] |
| | Gets or sets a value indicating whether this instance can sleep. More...
|
| |
| bool | IsActive [get] |
| | Gets a value indicating whether this instance is active (awake). More...
|
| |
| float | Restitution [get, set] |
| | Gets or sets the restitution. More...
|
| |
| float | Friction [get, set] |
| | Gets or sets the friction. More...
|
| |
| float | RollingFriction [get, set] |
| | Gets or sets the rolling friction. More...
|
| |
| float | CcdMotionThreshold [get, set] |
| | Gets or sets the CCD motion threshold. More...
|
| |
| float | CcdSweptSphereRadius [get, set] |
| | Gets or sets the CCD swept sphere radius. More...
|
| |
| bool | IsTrigger [get, set] |
| | Gets or sets a value indicating whether this instance is a trigger. More...
|
| |
| Matrix | PhysicsWorldTransform [get, set] |
| | Gets the physics world transform. More...
|
| |
| ColliderShape | ColliderShape [get, set] |
| | Gets the collider shape. More...
|
| |
| bool | ContactsAlwaysValid [get, set] |
| | Gets or sets a value indicating whether the Contacts list needs to be always valid. This is used to improve performance in the case the list is not needed. More...
|
| |
| EventHandler< CollisionArgs > | OnFirstContactBegin |
| | Occurs when the first contant with a collider begins. More...
|
| |
| EventHandler< CollisionArgs > | OnContactBegin |
| | Occurs when a contact begins (there could be multiple contacts and contact points). More...
|
| |
| EventHandler< CollisionArgs > | OnContactChange |
| | Occurs when a contact changed. More...
|
| |
| EventHandler< CollisionArgs > | OnLastContactEnd |
| | Occurs when the last contact with a collider happened. More...
|
| |
| EventHandler< CollisionArgs > | OnContactEnd |
| | Occurs when a contact ended. More...
|
| |
| FastList< Contact > | Contacts [get] |
| | Gets the contacts. More...
|
| |
| string | Tag [get, set] |
| | Gets or sets the tag. More...
|
| |
| object | EntityObject [get, set] |
| | Gets or sets the entity object. Should always cast this as an Entity More...
|
| |
Definition at line 9 of file Character.cs.