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float | FallSpeed [get, set] |
| Gets or sets the fall speed. More...
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float | MaxSlope [get, set] |
| Gets or sets the maximum slope. More...
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float | JumpSpeed [get, set] |
| Gets or sets the jump speed. More...
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Vector3 | UpAxis [get, set] |
| Gets or sets up axis. More...
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float | Gravity [get, set] |
| Gets or sets the gravity. More...
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bool | IsGrounded [get] |
| Gets a value indicating whether this instance is on the ground. More...
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bool | Enabled [get, set] |
| Gets or sets a value indicating whether this Collider is enabled. More...
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bool | CanSleep [get, set] |
| Gets or sets a value indicating whether this instance can sleep. More...
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bool | IsActive [get] |
| Gets a value indicating whether this instance is active (awake). More...
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float | Restitution [get, set] |
| Gets or sets the restitution. More...
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float | Friction [get, set] |
| Gets or sets the friction. More...
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float | RollingFriction [get, set] |
| Gets or sets the rolling friction. More...
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float | CcdMotionThreshold [get, set] |
| Gets or sets the CCD motion threshold. More...
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float | CcdSweptSphereRadius [get, set] |
| Gets or sets the CCD swept sphere radius. More...
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bool | IsTrigger [get, set] |
| Gets or sets a value indicating whether this instance is a trigger. More...
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Matrix | PhysicsWorldTransform [get, set] |
| Gets the physics world transform. More...
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ColliderShape | ColliderShape [get, set] |
| Gets the collider shape. More...
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bool | ContactsAlwaysValid [get, set] |
| Gets or sets a value indicating whether the Contacts list needs to be always valid. This is used to improve performance in the case the list is not needed. More...
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EventHandler< CollisionArgs > | OnFirstContactBegin |
| Occurs when the first contant with a collider begins. More...
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EventHandler< CollisionArgs > | OnContactBegin |
| Occurs when a contact begins (there could be multiple contacts and contact points). More...
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EventHandler< CollisionArgs > | OnContactChange |
| Occurs when a contact changed. More...
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EventHandler< CollisionArgs > | OnLastContactEnd |
| Occurs when the last contact with a collider happened. More...
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EventHandler< CollisionArgs > | OnContactEnd |
| Occurs when a contact ended. More...
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FastList< Contact > | Contacts [get] |
| Gets the contacts. More...
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string | Tag [get, set] |
| Gets or sets the tag. More...
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object | EntityObject [get, set] |
| Gets or sets the entity object. Should always cast this as an Entity More...
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Definition at line 9 of file Character.cs.