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Paradox Game Engine
v1.0.0 beta06
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A sprite frame represents a single frame a sprite animation. It contains the region of the texture representing the frame and the time it is supposed to be displayed. More...
Public Member Functions | |
SpriteFrame | Clone () |
Clone the current sprite frame instance. More... | |
Public Attributes | |
Rectangle | TextureRegion |
The rectangle specifying the region of the texture to use for that frame. More... | |
Vector2 | CenterBias |
The bias to the frame center in pixels. More... | |
A sprite frame represents a single frame a sprite animation. It contains the region of the texture representing the frame and the time it is supposed to be displayed.
Definition at line 14 of file SpriteFrame.cs.
SpriteFrame SiliconStudio.Paradox.Graphics.SpriteFrame.Clone | ( | ) |
Clone the current sprite frame instance.
Definition at line 30 of file SpriteFrame.cs.
Vector2 SiliconStudio.Paradox.Graphics.SpriteFrame.CenterBias |
The bias to the frame center in pixels.
Definition at line 24 of file SpriteFrame.cs.
Rectangle SiliconStudio.Paradox.Graphics.SpriteFrame.TextureRegion |
The rectangle specifying the region of the texture to use for that frame.
Definition at line 19 of file SpriteFrame.cs.