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Paradox Game Engine
v1.0.0 beta06
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Add a Sprite to an Entity. It could be an animated sprite. More...
Classes | |
| struct | AnimationInfo |
Public Attributes | |
| Color | Color = Color.White |
| The color to apply on the sprite. More... | |
| SpriteEffects | SpriteEffect |
| The effect to apply on the sprite. More... | |
| Effect | Effect |
| The effect to use to render the sprite. More... | |
Static Public Attributes | |
| static PropertyKey < SpriteComponent > | Key = new PropertyKey<SpriteComponent>("Key", typeof(SpriteComponent)) |
Properties | |
| SpriteGroup | SpriteGroup [get, set] |
| The group of sprites associated to the component. More... | |
| int | CurrentFrame [get, set] |
| Gets or sets the current frame of the animation. More... | |
| Sprite | CurrentSprite [get] |
| Gets the current sprite. More... | |
| override PropertyKey | DefaultKey [get] |
Properties inherited from SiliconStudio.Paradox.EntityModel.EntityComponent | |
| Entity | Entity [get, set] |
| Gets or sets the owner entity. More... | |
| Entity | EnsureEntity [get] |
| Gets the entity and throws an exception if the entity is null. More... | |
| virtual PropertyKey | DefaultKey [get] |
| The default key this component is associated to. More... | |
Properties inherited from SiliconStudio.Core.IContentUrl | |
| string | Url [get, set] |
| The URL of this asset. More... | |
Additional Inherited Members | |
Public Member Functions inherited from SiliconStudio.Paradox.EntityModel.EntityComponent | |
| EntityComponent () | |
| Initializes a new instance of the EntityComponent class. More... | |
Static Public Member Functions inherited from SiliconStudio.Paradox.EntityModel.EntityComponent | |
| static PropertyKey | GetDefaultKey< T > () |
| Gets the default key for the specified entity component type. More... | |
Add a Sprite to an Entity. It could be an animated sprite.
Definition at line 21 of file SpriteComponent.cs.
| Color SiliconStudio.Paradox.Engine.SpriteComponent.Color = Color.White |
The color to apply on the sprite.
Definition at line 35 of file SpriteComponent.cs.
| Effect SiliconStudio.Paradox.Engine.SpriteComponent.Effect |
The effect to use to render the sprite.
Definition at line 47 of file SpriteComponent.cs.
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static |
Definition at line 23 of file SpriteComponent.cs.
| SpriteEffects SiliconStudio.Paradox.Engine.SpriteComponent.SpriteEffect |
The effect to apply on the sprite.
Definition at line 41 of file SpriteComponent.cs.
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getset |
Gets or sets the current frame of the animation.
Definition at line 74 of file SpriteComponent.cs.
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get |
Gets the current sprite.
Definition at line 93 of file SpriteComponent.cs.
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get |
Definition at line 159 of file SpriteComponent.cs.
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getset |
The group of sprites associated to the component.
Definition at line 58 of file SpriteComponent.cs.