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Paradox Game Engine
v1.0.0 beta06
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Various ProfilingKey used to measure performance across some part of the effect system. More...
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static readonly ProfilingKey | Engine = new ProfilingKey("Engine") |
static readonly ProfilingKey | ModelRenderProcessor = new ProfilingKey(Engine, "ModelRenderer") |
static readonly ProfilingKey | PrepareMesh = new ProfilingKey(ModelRenderProcessor, "PrepareMesh") |
static readonly ProfilingKey | RenderMesh = new ProfilingKey(ModelRenderProcessor, "RenderMesh") |
static readonly ProfilingKey | AnimationProcessor = new ProfilingKey(Engine, "AnimationProcessor") |
Various ProfilingKey used to measure performance across some part of the effect system.
Definition at line 10 of file ProfilingKeys.cs.
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Definition at line 20 of file ProfilingKeys.cs.
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Definition at line 12 of file ProfilingKeys.cs.
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Definition at line 14 of file ProfilingKeys.cs.
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Definition at line 16 of file ProfilingKeys.cs.
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Definition at line 18 of file ProfilingKeys.cs.