Paradox Game Engine  v1.0.0 beta06
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SiliconStudio.Paradox.Effects.ProfilingKeys Class Reference

Various ProfilingKey used to measure performance across some part of the effect system. More...

Static Public Attributes

static readonly ProfilingKey Engine = new ProfilingKey("Engine")
 
static readonly ProfilingKey ModelRenderProcessor = new ProfilingKey(Engine, "ModelRenderer")
 
static readonly ProfilingKey PrepareMesh = new ProfilingKey(ModelRenderProcessor, "PrepareMesh")
 
static readonly ProfilingKey RenderMesh = new ProfilingKey(ModelRenderProcessor, "RenderMesh")
 
static readonly ProfilingKey AnimationProcessor = new ProfilingKey(Engine, "AnimationProcessor")
 

Detailed Description

Various ProfilingKey used to measure performance across some part of the effect system.

Definition at line 10 of file ProfilingKeys.cs.

Member Data Documentation

readonly ProfilingKey SiliconStudio.Paradox.Effects.ProfilingKeys.AnimationProcessor = new ProfilingKey(Engine, "AnimationProcessor")
static

Definition at line 20 of file ProfilingKeys.cs.

readonly ProfilingKey SiliconStudio.Paradox.Effects.ProfilingKeys.Engine = new ProfilingKey("Engine")
static

Definition at line 12 of file ProfilingKeys.cs.

readonly ProfilingKey SiliconStudio.Paradox.Effects.ProfilingKeys.ModelRenderProcessor = new ProfilingKey(Engine, "ModelRenderer")
static

Definition at line 14 of file ProfilingKeys.cs.

readonly ProfilingKey SiliconStudio.Paradox.Effects.ProfilingKeys.PrepareMesh = new ProfilingKey(ModelRenderProcessor, "PrepareMesh")
static

Definition at line 16 of file ProfilingKeys.cs.

readonly ProfilingKey SiliconStudio.Paradox.Effects.ProfilingKeys.RenderMesh = new ProfilingKey(ModelRenderProcessor, "RenderMesh")
static

Definition at line 18 of file ProfilingKeys.cs.


The documentation for this class was generated from the following file: