Paradox Game Engine
v1.0.0 beta06
Main Page
Related Pages
Packages
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Properties
Events
Macros
Pages
ProfilingKeys.cs
Go to the documentation of this file.
1
// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2
// This file is distributed under GPL v3. See LICENSE.md for details.
3
using
SiliconStudio.Core.Diagnostics;
4
5
namespace
SiliconStudio.
Paradox
.Effects
6
{
7
/// <summary>
8
/// Various <see cref="ProfilingKey"/> used to measure performance across some part of the effect system.
9
/// </summary>
10
public
class
ProfilingKeys
11
{
12
public
static
readonly
ProfilingKey
Engine =
new
ProfilingKey
(
"Engine"
);
13
14
public
static
readonly
ProfilingKey
ModelRenderProcessor =
new
ProfilingKey
(Engine,
"ModelRenderer"
);
15
16
public
static
readonly
ProfilingKey
PrepareMesh =
new
ProfilingKey
(ModelRenderProcessor,
"PrepareMesh"
);
17
18
public
static
readonly
ProfilingKey
RenderMesh
=
new
ProfilingKey
(ModelRenderProcessor,
"RenderMesh"
);
19
20
public
static
readonly
ProfilingKey
AnimationProcessor =
new
ProfilingKey
(Engine,
"AnimationProcessor"
);
21
}
22
}
SiliconStudio.Paradox.Effects.RenderMesh
An effect mesh.
Definition:
RenderMesh.cs:14
SiliconStudio.Core.Diagnostics.ProfilingKey
A key to identify a specific profile.
Definition:
ProfilingKey.cs:11
SiliconStudio.Paradox.Effects.ProfilingKeys
Various ProfilingKey used to measure performance across some part of the effect system.
Definition:
ProfilingKeys.cs:10
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
sources
engine
SiliconStudio.Paradox.Engine
Effects
ProfilingKeys.cs
Generated on Sat Dec 20 2014 21:51:40 for Paradox Game Engine by
1.8.7