Paradox Game Engine  v1.0.0 beta06
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SiliconStudio.Paradox.Effects.MeshKeys Class Reference

Defines keys associated with mesh used for compiling assets. More...

Static Public Attributes

static readonly ParameterKey
< bool > 
UseParameters = ParameterKeys.New<bool>()
 When compiling effect with an EffectLibraryAsset (pdxfxlib), set it to true to allow permutation based on the parameters of all meshes. More...
 

Detailed Description

Defines keys associated with mesh used for compiling assets.

Definition at line 8 of file MeshKeys.cs.

Member Data Documentation

readonly ParameterKey<bool> SiliconStudio.Paradox.Effects.MeshKeys.UseParameters = ParameterKeys.New<bool>()
static

When compiling effect with an EffectLibraryAsset (pdxfxlib), set it to true to allow permutation based on the parameters of all meshes.

TODO: allow permutation for a specific mesh <userdoc> If checked, the mesh parameters will be used to generate effects. </userdoc>

Definition at line 18 of file MeshKeys.cs.


The documentation for this class was generated from the following file: