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Paradox Game Engine
v1.0.0 beta06
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Defines keys associated with mesh used for compiling assets. More...
Static Public Attributes | |
static readonly ParameterKey < bool > | UseParameters = ParameterKeys.New<bool>() |
When compiling effect with an EffectLibraryAsset (pdxfxlib), set it to true to allow permutation based on the parameters of all meshes. More... | |
Defines keys associated with mesh used for compiling assets.
Definition at line 8 of file MeshKeys.cs.
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static |
When compiling effect with an EffectLibraryAsset (pdxfxlib), set it to true to allow permutation based on the parameters of all meshes.
TODO: allow permutation for a specific mesh <userdoc> If checked, the mesh parameters will be used to generate effects. </userdoc>
Definition at line 18 of file MeshKeys.cs.