Paradox Game Engine
v1.0.0 beta06
Main Page
Related Pages
Packages
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Properties
Events
Macros
Pages
MeshKeys.cs
Go to the documentation of this file.
1
// Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2
// This file is distributed under GPL v3. See LICENSE.md for details.
3
namespace
SiliconStudio.
Paradox
.Effects
4
{
5
/// <summary>
6
/// Defines keys associated with mesh used for compiling assets.
7
/// </summary>
8
public
class
MeshKeys
9
{
10
/// <summary>
11
/// When compiling effect with an EffectLibraryAsset (pdxfxlib), set it to true to allow permutation based on the
12
/// parameters of all meshes.
13
/// </summary>
14
/// TODO: allow permutation for a specific mesh
15
/// <userdoc>
16
/// If checked, the mesh parameters will be used to generate effects.
17
/// </userdoc>
18
public
static
readonly
ParameterKey<bool>
UseParameters = ParameterKeys.New<
bool
>();
19
}
20
}
SiliconStudio.Paradox.Effects.ParameterKey
Key of an effect parameter.
Definition:
ParameterKey.cs:15
SiliconStudio.Paradox.Effects.MeshKeys
Defines keys associated with mesh used for compiling assets.
Definition:
MeshKeys.cs:8
SiliconStudio.Paradox.Graphics.Paradox
Paradox image file.
sources
engine
SiliconStudio.Paradox.Engine
Effects
MeshKeys.cs
Generated on Sat Dec 20 2014 21:51:40 for Paradox Game Engine by
1.8.7