Paradox Game Engine  v1.0.0 beta06
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MeshKeys.cs
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1 // Copyright (c) 2014 Silicon Studio Corp. (http://siliconstudio.co.jp)
2 // This file is distributed under GPL v3. See LICENSE.md for details.
3 namespace SiliconStudio.Paradox.Effects
4 {
5  /// <summary>
6  /// Defines keys associated with mesh used for compiling assets.
7  /// </summary>
8  public class MeshKeys
9  {
10  /// <summary>
11  /// When compiling effect with an EffectLibraryAsset (pdxfxlib), set it to true to allow permutation based on the
12  /// parameters of all meshes.
13  /// </summary>
14  /// TODO: allow permutation for a specific mesh
15  /// <userdoc>
16  /// If checked, the mesh parameters will be used to generate effects.
17  /// </userdoc>
18  public static readonly ParameterKey<bool> UseParameters = ParameterKeys.New<bool>();
19  }
20 }
Key of an effect parameter.
Definition: ParameterKey.cs:15
Defines keys associated with mesh used for compiling assets.
Definition: MeshKeys.cs:8