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Paradox Game Engine
v1.0.0 beta06
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When embedded in a EnumerableBuildStep, this build step will force all previous computations to be finished before continuing. More...
Public Member Functions | |
| WaitBuildStep () | |
| override BuildStep | Clone () |
| Clone this Build Step. More... | |
| override Task< ResultStatus > | Execute (IExecuteContext executeContext, BuilderContext builderContext) |
| Execute the BuildStep, usually resulting in scheduling tasks in the scheduler More... | |
| override string | ToString () |
Public Member Functions inherited from SiliconStudio.BuildEngine.BuildStep | |
| virtual void | Clean (IExecuteContext executeContext, BuilderContext builderContext, bool deleteOutput) |
| Clean the build, deleting the command cache which is used to determine wheither a command has already been executed, and deleting the output objects if asked. More... | |
| Task< BuildStep > | ExecutedAsync () |
| IEnumerable< IDictionary < ObjectUrl, OutputObject > > | GetOutputObjectsGroups () |
Properties | |
| override string | Title [get] |
Properties inherited from SiliconStudio.BuildEngine.BuildStep | |
| string | Module [get, set] |
| Gets or sets the module associated with this build step, used when logging error/information. More... | |
| int | Priority [get, set] |
| Gets or sets the priority amongst other build steps. More... | |
| abstract string | Title [get] |
| Title of the build step. Intended to be short More... | |
| string | Description [get] |
| Description of the build step. Intended to be longer and more descriptive than the Title More... | |
| ResultStatus | Status [get, set] |
| The status of the result. More... | |
| bool | Processed [get] |
| Indicate whether this command has already been processed (ie. executed or skipped) by the Builder More... | |
| bool | Succeeded [get] |
| Indicate whether the result corresponds to a successful execution (even if the command has not been triggered) More... | |
| bool | Failed [get] |
| Indicate whether the result corresponds to a failed execution (even if the command has not been triggered) More... | |
| object | Tag [get, set] |
| A tag property that can contain anything useful for tools based on this build Engine. More... | |
| IEnumerable< BuildStep > | PrerequisiteSteps [get] |
| List of commands that must be executed prior this one (direct dependence only). More... | |
| IEnumerable< CommandBuildStep > | SpawnedSteps [get] |
| List of commands that needs this command to be successfully executed before being processed More... | |
| BuildStep | Parent [get, set] |
| The parent build step, which will be the instigator of the step More... | |
| long | ExecutionId [get, set] |
| An unique id during a build execution, assigned once the build step is scheduled. More... | |
| bool | ArePrerequisitesCompleted [get] |
| Indicate whether all prerequisite commands have been processed More... | |
| bool | ArePrerequisitesSuccessful [get] |
| Indicate whether all prerequisite commands have been processed and are in a successful state More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from SiliconStudio.BuildEngine.BuildStep | |
| static void | LinkBuildSteps (BuildStep parent, BuildStep child) |
Protected Member Functions inherited from SiliconStudio.BuildEngine.BuildStep | |
| BuildStep (ResultStatus status=ResultStatus.NotProcessed) | |
Protected Attributes inherited from SiliconStudio.BuildEngine.BuildStep | |
| readonly List< CommandBuildStep > | SpawnedStepsList = new List<CommandBuildStep>() |
Events inherited from SiliconStudio.BuildEngine.BuildStep | |
| EventHandler< BuildStepEventArgs > | StepProcessed |
| Event raised when the command is processed (even if it has been skipped or if it failed) More... | |
When embedded in a EnumerableBuildStep, this build step will force all previous computations to be finished before continuing.
Definition at line 13 of file WaitBuildStep.cs.
| SiliconStudio.BuildEngine.WaitBuildStep.WaitBuildStep | ( | ) |
Definition at line 15 of file WaitBuildStep.cs.
References SiliconStudio.BuildEngine.NotTriggeredWasSuccessful.
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virtual |
Clone this Build Step.
Implements SiliconStudio.BuildEngine.BuildStep.
Definition at line 23 of file WaitBuildStep.cs.
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virtual |
Execute the BuildStep, usually resulting in scheduling tasks in the scheduler
| executeContext | The execute context |
| builderContext | The builder context |
Implements SiliconStudio.BuildEngine.BuildStep.
Definition at line 28 of file WaitBuildStep.cs.
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virtual |
Implements SiliconStudio.BuildEngine.BuildStep.
Definition at line 34 of file WaitBuildStep.cs.
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get |
Definition at line 21 of file WaitBuildStep.cs.