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Paradox Game Engine
v1.0.0 beta06
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When embedded in a EnumerableBuildStep, this build step will force all previous computations to be finished before continuing. More...
Public Member Functions | |
WaitBuildStep () | |
override BuildStep | Clone () |
Clone this Build Step. More... | |
override Task< ResultStatus > | Execute (IExecuteContext executeContext, BuilderContext builderContext) |
Execute the BuildStep, usually resulting in scheduling tasks in the scheduler More... | |
override string | ToString () |
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virtual void | Clean (IExecuteContext executeContext, BuilderContext builderContext, bool deleteOutput) |
Clean the build, deleting the command cache which is used to determine wheither a command has already been executed, and deleting the output objects if asked. More... | |
Task< BuildStep > | ExecutedAsync () |
IEnumerable< IDictionary < ObjectUrl, OutputObject > > | GetOutputObjectsGroups () |
Properties | |
override string | Title [get] |
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string | Module [get, set] |
Gets or sets the module associated with this build step, used when logging error/information. More... | |
int | Priority [get, set] |
Gets or sets the priority amongst other build steps. More... | |
abstract string | Title [get] |
Title of the build step. Intended to be short More... | |
string | Description [get] |
Description of the build step. Intended to be longer and more descriptive than the Title More... | |
ResultStatus | Status [get, set] |
The status of the result. More... | |
bool | Processed [get] |
Indicate whether this command has already been processed (ie. executed or skipped) by the Builder More... | |
bool | Succeeded [get] |
Indicate whether the result corresponds to a successful execution (even if the command has not been triggered) More... | |
bool | Failed [get] |
Indicate whether the result corresponds to a failed execution (even if the command has not been triggered) More... | |
object | Tag [get, set] |
A tag property that can contain anything useful for tools based on this build Engine. More... | |
IEnumerable< BuildStep > | PrerequisiteSteps [get] |
List of commands that must be executed prior this one (direct dependence only). More... | |
IEnumerable< CommandBuildStep > | SpawnedSteps [get] |
List of commands that needs this command to be successfully executed before being processed More... | |
BuildStep | Parent [get, set] |
The parent build step, which will be the instigator of the step More... | |
long | ExecutionId [get, set] |
An unique id during a build execution, assigned once the build step is scheduled. More... | |
bool | ArePrerequisitesCompleted [get] |
Indicate whether all prerequisite commands have been processed More... | |
bool | ArePrerequisitesSuccessful [get] |
Indicate whether all prerequisite commands have been processed and are in a successful state More... | |
Additional Inherited Members | |
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static void | LinkBuildSteps (BuildStep parent, BuildStep child) |
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BuildStep (ResultStatus status=ResultStatus.NotProcessed) | |
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readonly List< CommandBuildStep > | SpawnedStepsList = new List<CommandBuildStep>() |
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EventHandler< BuildStepEventArgs > | StepProcessed |
Event raised when the command is processed (even if it has been skipped or if it failed) More... | |
When embedded in a EnumerableBuildStep, this build step will force all previous computations to be finished before continuing.
Definition at line 13 of file WaitBuildStep.cs.
SiliconStudio.BuildEngine.WaitBuildStep.WaitBuildStep | ( | ) |
Definition at line 15 of file WaitBuildStep.cs.
References SiliconStudio.BuildEngine.NotTriggeredWasSuccessful.
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virtual |
Clone this Build Step.
Implements SiliconStudio.BuildEngine.BuildStep.
Definition at line 23 of file WaitBuildStep.cs.
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virtual |
Execute the BuildStep, usually resulting in scheduling tasks in the scheduler
executeContext | The execute context |
builderContext | The builder context |
Implements SiliconStudio.BuildEngine.BuildStep.
Definition at line 28 of file WaitBuildStep.cs.
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virtual |
Implements SiliconStudio.BuildEngine.BuildStep.
Definition at line 34 of file WaitBuildStep.cs.
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get |
Definition at line 21 of file WaitBuildStep.cs.